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Wary Fighter is an extremely useful skill, as it prevents the opponent from using high speed units like [[Swordmaster]]s and [[Master Ninja]]s, which often do not have much strength to deal with high defense units like the General. Since most units are capable of doubling slow units, this skill will prevent them from doing so. When combined with a unit with high physical and magical defense, they can become a near-impenetrable wall where it will be very difficult to overpower them.
 
Wary Fighter is an extremely useful skill, as it prevents the opponent from using high speed units like [[Swordmaster]]s and [[Master Ninja]]s, which often do not have much strength to deal with high defense units like the General. Since most units are capable of doubling slow units, this skill will prevent them from doing so. When combined with a unit with high physical and magical defense, they can become a near-impenetrable wall where it will be very difficult to overpower them.
   
'''Note:''' Despite the description, Brave weapons can still attack twice on units with Wary Fighter, since it is their weapon's effect. However, the Brave weapon will not be able to attack four times.
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However, Wary Fighter can also harm the user if their speed is high enough, since they cannot double back. In addition, it is virtually useless if the opponent triggers skills like [[Lethality]], as it will kill the user in one hit and basically negate Wary Fighter. Also, brave type weapons can still hit twice through Wary Fighter, negating the effects if skills like [[Dragon Fang]] or [[Rend Heaven]] activate.
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'''Note:''' Despite the description, Brave weapons (also including [[Lightning]], [[Soldier's Knife]] and [[Snake Spirit]]s) can still attack twice on units with Wary Fighter, since it is their weapon's effect. It does prevent them from hitting four times, however.
   
 
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Revision as of 04:32, July 10, 2016

Wary Fighter (Defensive Formation in the Japanese version) is a Skill in Fire Emblem Fates.

Overview

When the user engages in battle, neither the user nor the enemy can double attack. Learned by Generals at level 5.

Wary Fighter is an extremely useful skill, as it prevents the opponent from using high speed units like Swordmasters and Master Ninjas, which often do not have much strength to deal with high defense units like the General. Since most units are capable of doubling slow units, this skill will prevent them from doing so. When combined with a unit with high physical and magical defense, they can become a near-impenetrable wall where it will be very difficult to overpower them.

However, Wary Fighter can also harm the user if their speed is high enough, since they cannot double back. In addition, it is virtually useless if the opponent triggers skills like Lethality, as it will kill the user in one hit and basically negate Wary Fighter. Also, brave type weapons can still hit twice through Wary Fighter, negating the effects if skills like Dragon Fang or Rend Heaven activate.

Note: Despite the description, Brave weapons (also including Lightning, Soldier's Knife and Snake Spirits) can still attack twice on units with Wary Fighter, since it is their weapon's effect. It does prevent them from hitting four times, however.

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