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When the user engages in battle, neither the user nor the enemy can double attack. Learned by [[General]]s at level 5.
 
When the user engages in battle, neither the user nor the enemy can double attack. Learned by [[General]]s at level 5.
   
Wary Fighter is an extremely useful skill, as it prevents the opponent from using high speed units like [[Swordmaster]]s and [[Master Ninja]]s, which often do not have much strength to deal with high defense units like the General. Since most units are capable of doubling slow units, this skill will prevent them from doing so. When combined with a unit with high physical and magical defense, they can become a near-impenetrable wall where it will be very difficult to overpower them.
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Wary Fighter is an extremely useful skill for tanking, as it prevents the opponent from using high speed units like [[Swordmaster]]s and [[Master Ninja]]s, which often do not have much strength to deal with high defense units like the General. Since most units are capable of doubling slow units, this skill will prevent them from doing so. When combined with a unit with high physical and magical defense, they can become a near-impenetrable wall where it will be very difficult to overpower them.
   
However, Wary Fighter can also harm the user if their speed is high enough, since they cannot double back. In addition, it is virtually useless if the opponent triggers skills like [[Lethality]], as it will kill the user in one hit and basically negate Wary Fighter. Also, brave type weapons can still hit twice through Wary Fighter, negating the effects if skills like [[Dragon Fang]] or [[Rend Heaven]] activate.
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However, Wary Fighter can also harm the user if their speed is high enough, since they cannot double back. The tanking unit (unit with this skill) must also have sufficient defensive stats, as skills like [[Lethality]] can completely bypass the skill's effects.
   
'''Note:''' Despite the skill description, Brave weapons can perform follow up attacks regardless of whoever has Wary Fighter. However, it does prevent the fighters from attacking 4x (which happens when a Brave weapon user attacks an enemy unit with 5 or less speed then them).
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'''Note:''' Despite the skill description, Brave weapons (including [[Lightning]], [[Snake Spirit]] and the [[Crescent Bow]]) can still perform follow up attacks. It simply prevents the brave weapon user from attacking 4 times in a row.
 
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Revision as of 15:01, January 14, 2017

Wary Fighter (Defensive Formation in the Japanese version) is a Skill in Fire Emblem Fates.

Overview

When the user engages in battle, neither the user nor the enemy can double attack. Learned by Generals at level 5.

Wary Fighter is an extremely useful skill for tanking, as it prevents the opponent from using high speed units like Swordmasters and Master Ninjas, which often do not have much strength to deal with high defense units like the General. Since most units are capable of doubling slow units, this skill will prevent them from doing so. When combined with a unit with high physical and magical defense, they can become a near-impenetrable wall where it will be very difficult to overpower them.

However, Wary Fighter can also harm the user if their speed is high enough, since they cannot double back. The tanking unit (unit with this skill) must also have sufficient defensive stats, as skills like Lethality can completely bypass the skill's effects.

Note: Despite the skill description, Brave weapons (including Lightning, Snake Spirit and the Crescent Bow) can still perform follow up attacks. It simply prevents the brave weapon user from attacking 4 times in a row.

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