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Weapon Refinery is a mechanic in Fire Emblem Heroes which was introduced in version 2.0.

OverviewEdit

Weapon Refinery allows 5-Star Heroes to refine their weapons, granting their weapons bonus stats or effects. The majority of weapons are simply given the option to grant the wielder fixed additional stats. Several weapons can be evolved, for example Eliwood can upgrade his base Durandal weapon into Brave Roy's Blazing Durandal. Staff Wielders who have learned their 5-Star staff weapon can imbue their staff with Wrathful Staff and Dazzling Staff passives. Other weapons, such as Hauteclere and Siegmund gain unique skill passives.

UpgradingEdit

Any Weapon Refinery performed requires Arena Medals which are acquired by winning Arena Battles and ranking in it each week. Upgrading common weapons like Wo Dao+, Silver Lance+, Assassin's Bow+ and Gronnowl+ requires Refining Stones while upgrading legendary weapon requires Divine Dew.

Upgraded effectsEdit

Each weapon has different upgrades with different bonuses. The upgraded icon of a weapon determines its upgraded effect:

Icon Effect Weapon(s)
FEH WUp 1 Increased Might (non-staff)
FEH WUp 2 Increased Speed (non-staff)
FEH WUp 3 Increased Defense (non-staff)
FEH WUp 4 Increased Resistance (non-staff)
FEH WUp 6 Passive added (Dazzling Staff) (staff)
FEH WUp 8 Passive added (Wrathful Staff) (staff)
FEH WUp 13 Passive added (
?
If in combat against an armored foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
)
Armorsmasher+, Slaying Spear+, Slaying Hammer+
FEH WUp 14 Passive added (
?
If in combat against an cavalry foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
)
Zanbato+, Horseslayer+, Poleaxe+, Keen Rauðrwolf+, Keen Blárwolf+, Keen Gronnwolf+
FEH WUp 5 Passive added (Brash Assault) Sol Katti
FEH WUp 7 Passive added (Fury) Mystletainn, Axe of Virility, Hinata's Katana
FEH WUp 9 Passive added (
?
If unit initiates combat and unit's HP ≥ 90%, unit makes a guaranteed follow-up attack.
)
Siegmund
FEH WUp 10 Passive added (
?
If unit's HP ≥ 50%, unit can move adjacent to any ally within 2 spaces.
)
Fujin Yumi, Nóatún
FEH WUp 11 Passive added (
?
Deals +10 damage when Special triggers.
)
Hauteclere, Nameless Blade, Shanna's Lance, Selena's Blade
FEH WUp 12 Passive added (
?
Foes using magic cannot counterattack.
)
Deathly Dagger
FEH WUp 15 Passive added (
?
Grants Atk/Res+5 during combat if within 2 spaces of a flying ally.
)
Cymbeline
FEH WUp 16 Passive added (
?
Grants Atk+6 during combat if foe uses bow, dagger, magic, or staff.
)
Parthia
FEH WUp 17 Passive added (Distant Defense) Eckesachs
FEH WUp 18 Passive added (
?
Grants Atk/Spd/Def/Res +2 to allies within 2 spaces during combat.
)
Falchion (Archanean)
FEH WUp 19 Passive added (
?
Grants Atk/Spd/Def/Res +4 during combat if unit is adjacent to an ally.
)
Falchion (Ylissean)
FEH WUp 20 Passive added (
?
If unit's HP is 100% at start of combat and unit initiates combat, unit attacks twice then takes 5 damage after combat.
)
Falchion (Valentian)
FEH WUp 21 Passive added (Flashing Blade) Wing Sword, Rhomphaia, Niles's Bow
FEH WUp 22 Passive added (
?
Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
)
Hinoka's Spear
FEH WUp 23 Passive added (Life and Death) Basilikos, Solitary Blade
FEH WUp 24 Passive added (
?
Grants Special cooldown charge +1 if foe uses magic. (Only highest value applied. Does not stack.)
)
Felicia's Plate
FEH WUp 25 Passive added (
?
During combat, grants bonus to Atk/Spd/Def/Res equal to highest bonus on allies within 2 spaces. Each stat bonus calculated independently.
)
Sieglinde
FEH WUp 26 Passive added (
?
If foe uses bow, dagger, magic, or staff and unit's Def ≥ foe's Def+1, foe cannot make a follow-up attack.
)
Brynhildr
FEH WUp 27 Passive added (
?
During combat, boosts Atk/Spd/Def/Res by number of adjacent allies × 2.
)
Wind's Brand
FEH WUp 28 Passive added (Quick Riposte) Binding Blade, Bow of Devotion
FEH WUp 29 Passive added (Death Blow) Forblaze
FEH WUp 30 Passive added (
?
If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat.
)
Regal Blade
FEH WUp 31 Passive added (
?
Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat.
)
Camilla's Axe
FEH WUp 32 Passive added (
?
If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat.
)
Yato
FEH WUp 33 Passive added (
?
If unit is within 2 spaces of sword or dragon ally, Grants Atk/Def+5 during combat
)
Breath of Fog
FEH WUp 34 Passive added (
?
If unit is within 2 spaces of magic or staff ally, Grants Atk/Spd+5 during combat
)
Excalibur, Aura
FEH WUp 35 Passive added (Steady Posture) Dauntless Lance
FEH WUp 36 Passive added (Resistance Tactic) Draconic Poleax
FEH WUp 37 Passive added (Speed Resistance Ploy) Reese's Tome
FEH WUp 38 Passive added (Triangle Adept) Fólkvangr
FEH WUp 39 Passive added (Speed Defense Bond) Fensalir
FEH WUp 40 Passive added (Panic Ploy) Cherche's Axe
FEH WUp 41 Passive added (Brazen Attack Speed) Ragnarok
FEH WUp 42 Passive added (Attack Speed Link) Odin's Grimoire, Book of Orchids
FEH WUp 43 Passive added (
?
If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat.
)
Vidofnir
FEH WUp 44 Passive added (
?
Magic and dragon foes cannot counterattack.
)
Nidhogg
FEH WUp 45 Passive added (
?
At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range.
)
Golden Dagger
FEH WUp 46 Passive added (
?
If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Atk/Spd/Def/Res+4 during combat.
)
Florina's Lance
FEH WUp 47 Passive added (
?
If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
)
Gladiator's Blade
FEH WUp 48 Passive added (Quickened Pulse) Scarlet Sword, Dark Excalibur
FEH WUp 49 Passive added (
?
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
)
Whitewing Blade, Whitewing Lance, Whitewing Spear
FEH WUp 50 Passive added (
?
At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
)
Tactical Bolt, Tactical Gale
FEH WUp 51 Passive added (Attack Defense Bond) Tyrfing
FEH WUp 52 Passive added (
?
In combat against a dragon foe, disables foe's skills that (calculate damage using the lower of foe's Def or Res) and unit can counterattack regardless of foe's range.
)
Naga
FEH WUp 53 Passive added (
?
At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat.
)
Divine Naga
FEH WUp 54 Passive added (Speed Tactic) Silverbrand
FEH WUp 55 Passive added (
?
Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
)
Tharja's Hex
FEH WUp 56 Passive added (Close Defense) Oboro's Spear
FEH WUp 57 Passive added (
?
If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat.
)
Grado Poleax
FEH WUp 58 Passive added (Even Attack Wave) Iris's Tome
FEH WUp 59 Passive added (Darting Blow) Tome Of Thoron, Steady Lance
FEH WUp 60 Passive added (Swift Sparrow) Durandal, Hana's Katana
FEH WUp 61 Passive added (
?
If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat.
)
Dark Aura
FEH WUp 62 Passive added (Bracing Stance) Eternal Tome
FEH WUp 63 Passive added (Chill Defense) Argent Bow
FEH WUp 64 Passive added (
?
At start of combat, if unit's HP is less than 100%, grants Atk/Spd/Def/Res+4 during combat.
​)
Peri's Lance
FEH WUp 65 Passive added (
?
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
)
Bull Blade, Panther Lance
FEH WUp 66 Passive Added (Sturdy Stance) Daybreak Lance
FEH WUp 67 Passive Added (
?
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
​)
Bull Spear, Panther Sword
FEH WUp 68 Passive Added (
?
Grants bonus to user's Atk equal to total penalties on foe during combat.
)
Spy's Dagger
FEH WUp 69 Passive Added (
?
If foe initiates combat and uses sword, lance, axe, or beast damage, unit can counterattack regardless of foe's range.
)
Inscribed Tome
FEH WUp 70 Passive Added (
?
At start of combat, if unit's HP > 50%, inflicts Atk-4 on foe and Special cooldown charge -1 on foe per attack (only highest value applied. Does not stack.).
)
Beruka's Axe
FEH WUp 71 Passive Added (
?
Grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
)
Saizo's Star
FEH WUp 74 Passive Added (
?
If unit initiates combat, reduces damage from foe's first attack by 50%.
)
Kagero's Dart
FEH WUp 72 Passive added (
?
During combat, boosts Atk/Spd/Def/Res by number of adjacent allies × 2.
)
Hermit's Tome
FEH WUp 73 Passive added (
?
If a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Def+6 during combat.
)
Rowdy Sword
FEH WUp 75 Passive added (
?
Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat.
)
Loyal Greatlance
FEH WUp 76 Passive added (
?
If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack.
)
Blazing Durandal
FEH WUp 77 Passive added (
?
Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.)
)
Geirskögul
FEH WUp 78 Passive added (
?
Reduces damage from foe's first attack by 40%. If foe initiates combat, foe can make a follow-up attack before unit can counterattack.
)
Urvan
FEH WUp 79 Passive added (
?
At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd/Def/Res+4 during combat.
)
Mulagir

Upgradable weaponsEdit



Weapon Evolution Edit

Source Weapon Resulting Weapon
Armorslayer+ Armorsmasher+
Killing Edge+ Slaying Edge+
Tyrfing Divine Tyrfing
Durandal Blazing Durandal
Heavy Spear+ Slaying Spear+
Killer Lance+ Slaying Lance+
Hammer+ Slaying Hammer+
Killer Axe+ Slaying Axe+
Assassin's Bow+ Guard Bow+
Killer Bow+ Slaying Bow+
Rauðrwolf+ Keen Rauðrwolf+
Blárwolf+ Keen Blárwolf+
Aura Dark Aura
Gronnwolf+ Keen Gronnwolf+
Excalibur Dark Excalibur
Naga Divine Naga
Candlelight Candlelight+
Siegmund Flame Siegmund
Armads Berserk Armads
Falchion (Ylissean) Sealed Falchion
Mystletainn Dark Mystletainn

Trivia Edit

  • A number of refinements reference aspects of their appearances in other games, or aspects of their original users:
    • Refining Fujin Yumi replaces its Pass with the ability to move through forests without movement penalty - in Fates, Fujin Yumi reduced all movement costs to 1.
    • Cymbeline's unique refinement boosts user's stats when a flier is nearby, referencing Sanaki's personal guard, the Holy Guards.
    • Eckesachs' refined effect not working on dragons references the fact that it's the only Legendary Weapon in The Binding Blade that does not deal effective damage against dragons.
    • Archanean Falchion's unique refinement increases nearby allies stats, referencing the unusually large number of support bonuses that Marth provides in both Shadow Dragon and New Mystery of the Emblem, as well as the Charm skill that he has in both Awakening and Fates.
    • Ylissean Falchion's unique refinement increses user's stats when another ally is adjacent, referencing the Pair Up mechanic.
    • Valentian Falchion's unique refinement causes Continued Attack when user is attacking, with post battle damage afterwards, which references the Double Lion combat art.
    • Hinoka's Spear's unique refinement working with only infantry and fliers references the fact that all Hoshidan royals are infantry or flying units.
    • Brynhildr's refined effect reduces damage the user takes from the first magic attack the user takes in combat, referencing the weapon's anti-magic damage reducing effect in Fates.
    • Regal Blade's unique refinement boosts user's stats when an infantry mage is nearby, referencing Lloyd's friendship with Nino.
    • Camilla's Axe effect and unique refinement works with nearby fliers and cavalry, referencing both Camilla's personal skill in Fates (Rose's Thorns) and the fact that all playable Nohrian royals are flying or cavalry units.
    • Yato's refined effect is the same stat bonus as one of Alpha Yato. Its Unique refinement boosts nearby ally if Corrin has support with them, referencing Corrin's personal skill in Fates (Supportive).
    • Breath of Fog's unique refinement works when dragon and sword allies are nearby, referencing Tiki's friendship with Bantu and Marth.
    • Excalibur's and Aura's unique refinements working when tome or staff allies are nearby reference Merric and Linde's friendship with one another, as well as respectively Elice and Nyna.
    • Gladiator's Blade's unique refinement working with infantry and flying allies references Ogma's friendship with Caeda, his mercenary group, and his rivalry with Navarre.
    • Unique refinements of Whitewing Blade, Whitewing Lance and Whitewing Spear reference the Triangle Attack.
    • Tactical Bolt's and Tactical Gale's unique refinements reference the Rally Spectrum skill Robin learns in both Awakening and Fates.
    • Tharja's Hex's unique refinement references the Anathema skill that Tharja learns in Awakening.
    • Peri's Lance's unique refinement references Peri's personal skill Bloodthirst, although only in effect and icon, not condition.
    • Bull Blade's and Panther Lance's unique refinements reference the friendship between Cain and Abel. Similarly, Bull Spear's and Panther Sword's unique refinements reference the friendship between Sully and Stahl.
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