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Weapon effectiveness is a damage modifier associated with certain weapons that grant them the ability to deal bonus damage against units or objects with certain attributes (e.g., armored, flying). The bonus damage formula is different for each game and in some English releases.

Description[]

In general, attacks with weapon effectiveness are treated as normal hits with increased weapon might. This means that they can miss, activate critical hits, or trigger skills like any regular attack. There is usually no penalty for using weapons with weapon effectiveness against units who lack any relevant attribute.
Exceptions can occur in two games:

Weapon effectiveness does not gain increased damage if the defending unit has more than one attribute that the attacker can exploit, and it does not stack with skills. As a general rule, games will prioritize the damage modifier from weapons over any other factor that an attacking unit may have.

  • Consider this example from Fire Emblem: Path of Radiance. An attacking unit, [A], is equipped with a Laguz Bow. The Laguz Bow deals effective damage against flying and Laguz units. The defending unit, [B], is a Bird Laguz. [B] is vulnerable to any weapon that would exploit his flying weakness or his Laguz weakness. When [A] attacks [B], the battle forecast will show an attack strength whose value indicates that only one of [B]'s weaknesses is being exploited. This value will be treated as [A]'s base attack strength for this battle.
  • Consider yet another example from Fire Emblem Fates. An attacking unit, [X], has Golembane and is equipped with a Wyrmslayer. Golembane grants [X] the ability to deal effective damage against Stoneborn, Puppets, and Mechanists. The Wyrmslayer deals effective damage against dragon units. The defending unit is a Mechanist Corrin. As a Mechanist, he is vulnerable to Golembane holders. He also possesses the dragon attribute because of his parentage, so he is vulnerable to Wyrmslayer. When [X] attacks the Avatar, the battle forecast will show an attack strength that factors in only the bonus from Wyrmslayer—this value will be treated as [X]'s base attack strength for this battle.

Fire Emblem: Shadow Dragon and the Blade of Light[]

In this game, weapon effectiveness triples the weapon's might.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Axe Hammer Armored
Bow Bowgun Flying
Bow
Partia
Silver Bow
Steel Bow
Dragonstone Divine Dragonstone Manakete
Firearm Quick Rain Flying
Thunderbolt Ballistician
Lance Knight Killer Horseback
Swords Armor Killer Armored
Dragon Killer Dracoknight, Manakete
Falchion Earth Dragon
Rapier Armored, Horseback

Fire Emblem Gaiden[]

In this game, weapon effectiveness triples the weapon's might.

The Falcon Knight class possesses an innate skill that allows its members to deal effective damage with any weapon against monsters.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Black Magic Angel Monster
Bow Blessed Bow Monster, Flying
Silver Bow Flying
Steel Bow
Lance Blessed Lance Monster
Horseslayer Horseback
Sword Falchion Monster
Blessed Sword

Fire Emblem: Mystery of the Emblem[]

In this game, weapon effectiveness triples the weapon's might.

The Iote's Shield negates all of the holder's weaknesses.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Ballista Arrowspate Flying
Hoistflamme Flying, Ice Dragon
Bow Broken Bow Flying
Iron Bow
Killer Bow
Parthia
Silver Bow
Steel Bow
Breath Fire Breath Ice Dragon
Ice Breath Fire Dragon
Mist Breath Dragon (bar Earth & Dark Dragons)
Lance Horseslayer Horseback
Magic Blizzard Fire Dragon
Bolganone Ice Dragon
Elfire
Excalibur Flying
Fire Ice Dragon
Shaver Flying
Sword Armorslayer Armored
Falchion Dragon
Ladyblade Barbarian, Brigand, Hunter, Pirate, Thief
Rapier Armored, Horseback
Sword Killer Berserker, Hero, Mercenary
Wyrmslayer Dragon (bar Earth & Dark Dragons)

Fire Emblem: Genealogy of the Holy War[]

In this game, rather than having increased weapon might, attacks with weapon effectiveness always score a critical hit (unless the defending unit possesses Nihil). Essentially, this means that weapon effectiveness doubles a weapon's attack.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Arch Great Arch Flying
Iron Arch
Killer Arch
Long Arch
Bow Broken Bow Flying
Hero Bow
Iron Bow
Killer Bow
Silver Bow
Steel Bow
Yewfelle
Lance Knight Killer Horseback
Sword Armor Cutter Armored
Wing Clipper Flying

Fire Emblem: Thracia 776[]

In this game, weapon effectiveness triples the weapon's attack.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Arch Iron Arch Flying
Long Arch
Poison Arch
Axe Hammer Armored
Poleaxe Horseback
Bow Brave Bow Flying
Broken Bow
Great Bow
Iron Bow
Killer Bow
Long Bow
Master Bow
Poison Bow
Short Bow
Silver Bow
Steel Bow
Lance Knight Killer Horseback
Sword Armorslayer Armored
Bragi Sword
Blessed Sword Horseback
Rapier Armored, Horseback
Wind Magic Forseti Flying
Grafcalibur
Tornado
Wind

TearRing Saga: Utna Heroes Saga[]

In this game, weapon effectiveness triples the weapon's power.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Axe Dragon Axe Monster
Hammer Armored
Pole Axe Horseback
Bow Arvanrest Flying
Bowgun
Dragon Arrow Flying, Monster
Gatling Bow Flying
Hand Bow
★Harpy Rod
Iron Bow
Long Bow
Master Bow
Quick Rain
Repeater Bow
Silver Bow
Spinning Bow
Steel Bow
Stonehenge
Fire Magic ☆Sunflame Monster
Lance Dragon Spear Monster
☆Leda Lance
Light Magic ☆Aura Rain Monster
Moonlight
☆Prelude
☆Starlight
Sword Armorslayer Armored
Estoc
☆Mainstar Monster
☆Rukuud
Rapier Armored, Horseback
☆Shramm Monster
Sol Sword

Fire Emblem: The Binding Blade[]

In this game, weapon effectiveness triples a weapon's might.

The Delphi Shield negates the holder's flying type weaknesses whenever applicable.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Anima Tome Aircalibur Flying
Forblaze Dragon
Axe Armads Dragon
Halberd Horseback
Hammer Armored
Ballista Ballista Flying
Killer Ballista
Long Ballista
Bow Brave Bow Flying
Iron Bow
Killer Bow
Long Bow
Mulagir Dragon
Poison Bow Flying
Short Bow
Silver Bow
Steel Bow
Dark Tome Apocalypse Dragon
Lance Horseslayer Horseback
Maltet Dragon
Light Tome Aureola Dragon
Sword Armorslayer Armored
Durandal Dragon
Binding Blade Demon Dragon, Manakete
Rapier Armored, Horseback
Wyrmslayer Dragon (bar Demon Dragon)

Fire Emblem: The Blazing Blade[]

In the international versions of this game, the bonus for bonus damage is to double (2×) the weapon's might. In the Japanese version, bonus is to triple (3×) the equipped weapon's might, except for anti-dragon weapons (other than Aureola), which double (2×) the weapon's might.

The Delphi Shield negates the holder's flying type weaknesses whenever applicable.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Anima Tome Forblaze Dragon
Axe Armads Dragon
Dragon Axe Dragon (bar Fire Dragon)
Halberd Horseback
Hammer Armored
Swordslayer Hero, Mercenary, Myrmidon, Swordmaster
Wolf Beil Armored, Horseback
Ballista Ballista Flying
Iron Ballista
Killer Ballista
Bow Brave Bow Flying
Emblem Bow
Iron Bow
Killer Bow
Longbow
Poison Bow
Rienfleche
Short Bow
Silver Bow
Steel Bow
Lance Heavy Spear Armored
Horseslayer Horseback
Light Tome Aureola Dragon, Dark Druid
Sword Armorslayer Armored
Durandal Dragon
Longsword Horseback
Mani Katti Armored, Horseback
Rapier Armored, Horseback
Sol Katti Dragon
Wind Sword Flying
Wyrmslayer Dragon (bar Fire Dragon)

Fire Emblem: The Sacred Stones[]

In this game, weapon effectiveness generally triples a weapon's might.
Weapons indicated with an asterisk (*) double in might when they have weapon effectiveness.

The Bishop's Slayer skill allows him/her to deal effective damage against monsters.

The Fili Shield negates the holder's flying type weaknesses whenever applicable.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Anima Tomes /Alacalibur Flying
Excalibur* Monster
Axe Dragon Axe Dragon
Fiendcleaver Monster
Garm*
Halberd Horseback
Hammer Armored
Swordslayer Eirika, Mercenary, Myrmidon, Thief,
Hero, Swordmaster, Assassin, Rogue
Ballista Ballista Flying
Iron Ballista
Killer Ballista
Bow Beacon Bow Flying
Brave Bow
Iron Bow
Killer Bow
Longbow
Nidhogg* Flying, Monster
Poison Bow Flying
Short Bow
Silver Bow
Steel Bow
Lance Bright Lance Monster
Dragonspear Dragon
Heavy Spear Armored
Horseslayer Horseback
Reginleif Armored, Horseback
Siegmund* Monster
Vidofnir*
Light Tome Ivaldi* Monster
Sword Armorslayer Armored
Audhulma Monster
Rapier Armored, Horseback
Shadowkiller Monster
Sieglinde*
Wind Sword Flying
Wyrmslayer Dragon
Zanbato Horseback

Fire Emblem: Path of Radiance[]

In this game, weapon effectiveness doubles a weapon's might.

All weapons that are effective against Laguz only deal effective damage when the Laguz are transformed.

The Full Guard negates all of the holder's weaknesses.
The Beorcguard negates the holder's Laguz weakness. Holders remain vulnerable to weapons that would exploit their Beast Laguz, Dragon Laguz, or flying type weaknesses.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Axe Bolt Axe Dragon Laguz
Hammer Armored
Laguz Axe Laguz
Poleax Horseback
Ballista Ballista Flying
Killer Ballista
Long Ballista
Bow Brave Bow Flying
Bright Bow
Double Bow
Iron Bow
Killer Bow
Laguz Bow Flying, Laguz
Longbow Flying
Rolf's Bow
Silver Bow
Steel Bow
Venin Bow
Fire Magic Bolganone Beast Laguz
Elfire
Fire
Meteor
Rexflame
Knife Stiletto Armored
Lance Flame Lance Beast Laguz
Heavy Spear Armored
Knight Killer Horseback
Laguz Lance Laguz
Thunder Magic Bolting Dragon Laguz
Elthunder
Rexbolt
Thoron
Thunder
Sword Armorslayer Armored
Laguzslayer Laguz
Longsword Horseback
Regal Sword Armored, Horseback
Sonic Sword Flying
Wind Magic Blizzard Flying
Elwind
Rexcalibur
Tornado
Vortex
Wind

Fire Emblem: Radiant Dawn[]

In this game, weapon effectiveness triples a weapon's might.

All weapons effective against Laguz only deal effective damage when Laguz are transformed.

The Beastfoe, Birdfoe, and Dragonfoe skills allow the users to deal effective damage against (respectively) Beast, Bird, and Dragon Laguz.

The Nullify skill negates all of its user's weaknesses.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Axe Brave Axe Door
Bronze Axe
Hammer Armored, Door
Hand Axe Door
Iron Axe
Iron Poleax
Killer Axe
Short Axe
Silver Axe
Silver Poleax
Steel Axe
Steel Poleax
Tarvos
Tomahawk
Urvan
Venin Axe
Ballista Ballista Bird Laguz, Pegasi
Iron Ballista
Killer Ballista
Bow Brave Bow Bird Laguz, Pegasi
Bronze Bow
Double Bow
Iron Bow
Iron Longbow
Killer Bow
Lughnasadh
Rolf's Bow
Silencer
Silver Bow
Silver Longbow
Steel Bow
Steel Longbow
Venin Bow
Crossbow Arbalest Bird Laguz, Pegasi
Aqqar
Bowgun
Crossbow
Taksh
Fire Magic Arcfire Beast Laguz
Bolganone
Cymbeline
Elfire
Fire
Meteor
Rexflame
Knife Beast Killer Beast Laguz
Lance Horseslayer Horseback
Light Magic Thani Armored, Horseback
Thunder Magic Arcthunder Dragon
Bolting
Elthunder
Rexbolt
Thoron
Thunder
Sword Wyrmslayer Dragon
Wind Magic Arcwind Bird Laguz, Pegasi
Blizzard
Elwind
Rexcalibur
Tornado
Wind

Fire Emblem: Shadow Dragon[]

In this game, weapon effectiveness triples a weapon's might.

Iote's Shield negates the holder's flying type weakness whenever applicable.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Axes Hammer Armored
Poleax Horseback
Ballista Arrowspate Flying
Thunderbolt Ballistician
Bow Brave Bow Flying
Iron Bow
Killer Bow
Longbow
Parthia
Silver Bow
Steel Bow
Lance Ridersbane Horseback
Wing Spear Armored, Horseback
Dragonpike Manakete
Dragonstone Divinestone Earth Dragon, Manakete
Sword Armorslayer Armored
Falchion Earth Dragon, Manakete
Rapier Armored, Horseback
Wyrmslayer Manakete
Tome Excalibur Flying

Fire Emblem: New Mystery of the Emblem[]

In this game, weapon effectiveness triples a weapon's might.

The Iote's Shield negates the holder's flying type weakness whenever applicable.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Axe Hammer Armored
Poleax Horseback
Ballista Arrowspate Flying
Thunderbolt Ballistician
Bows Brave Bow Flying
Cleave Bow Armored
Glass Bow Flying
Gordin's Bow
Iron Bow
Killer Bow
Clarisse's Bow
Longbow
Parthia
Quick Bow
Ryan's Bow
Silver Bow
Steel Bow
Toy Bow
Dragonstone Divinestone Dragon (bar Dark Dragon)
Lance Dragonpike Dragon (bar Dark Dragon)
Flycatcher Flying
Ridersbane Horseback
Wing Spear Armored, Horseback
Sword Armorslayer Armored
Falchion Dragon
Rapier Armored, Horseback
Swordslayer Mercenary, Myrmidon,
Hero, Swordmaster
Wyrmslayer Dragon (bar Dark Dragon)
Tome Excalibur Flying
Merric's Book
Shaver

Fire Emblem Awakening[]

In this game, weapon effectiveness triples weapon might.

Units with the Taguel base class possess the beast attribute regardless of whatever class they occupy.
Units with the Manakete base class possess the dragon attribute regardless of whatever class they occupy.

The Beastbane skill allows the user to deal effective damage against beast units when s/he is in the Taguel form.
The Wyrmsbane skill allows the user to deal effective damage against beast units when s/he is in the Dragon form.

The Iote's Shield skill negates the holder's flying type weaknesses whenever applicable.
The Conquest skill negates the holder's armored and beast type weaknesses whenever applicable.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Axe Hammer Armored
Volant Axe Flying
Bows Astra Flying
Blessed Bow Flying, Monster
Brave Bow Flying
Bronze Bow
Double Bow
Glass Bow
Innes' Bow
Iron Bow
Killer Bow
Longbow
Nidhogg
Parthia
Silver Bow
Slack Bow
Steel Bow
Superior Bow
Towering Bow
Underdog Bow
Wolt's Bow
Yewfelle
Lance Beast Killer Beast
Blessed Lance Monster
Sword Armorslayer Armored
Exalted Falchion Dragon
Falchion Dragon (bar Grima)
Noble Rapier Armored, Beast
Parallel Falchion Dragon
Rapier Armored, Beast
Wyrmslayer Dragon (bar Grima)
Tome Arcwind Flying
Book of Naga Dragon (bar Grima)
Elwind Flying
Excalibur
Forseti
Rexcalibur
Wilderwind
Wind

Fire Emblem Fates[]

In this game, weapon effectiveness triples weapon might.
Certain weapons will penalize the user with a 4-point reduction in damage output and a 10-point reduction in hit rate when used against units who lack any relevant attributes. These weapons are indicated with an asterisk (*) in the table below.

Corrin and any of his/her children possess the dragon attribute regardless of whatever class they occupy.
Units with the Kitsune or Wolfskin base class possess the beast attribute regardless of whatever class they occupy.

The Golembane skill doubles the user's weapon might against Stoneborn, Puppets, or Mechanists.
The Beastbane skill doubles the user's weapon might beast units when s/he is in the beast form.
The Ballista's Fire command or the Ballistician's Cannon command double in weapon might against flying units.

The Wing Shield skill negates the holder's flying type weaknesses whenever applicable.

Here is a table of applicable weapons with their effects:

Weapon Type Weapon Name Relevant Unit Type
Axe Hammer* Armored
Bow Anna's Bow Flying
Blessed Bow Flying, Monster
Bronze Bow Flying
Crescent Bow
Cupid Bow
Hunter's Bow* Beast
Iron Bow Flying
Iron Shortbow
Killer Bow
Mini Bow
Niles' Bow
Rubber Bow
Shining Bow
Silver Bow
Silver Shortbow
Steel Bow
Steel Shortbow
Violin Bow
Club Pike-Ruin Club* Units equipped with
lances or naginata
Dagger Hunter's Knife* Beast
Kris Knife Monster
Katana Axe Splitter* Units equipped with
axes or clubs
Spirit Katana Monster
Lance Beast Killer* Beast
Blessed Lance Monster
Naginata Swordcatcher* Units equipped with
swords or katana
Scrolls Dragon Spirit Dragon
Shuriken Sting Shuriken* Armored
Sword Armorslayer* Armored
Falchion Dragon
Parallel Falchion Dragon
Wyrmslayer* Dragon
Tome Excalibur Flying
Yumi Bamboo Yumi Flying
Brass Yumi
Dual Yumi
Fujin Yumi
Harp Yumi
Illusory Yumi
Iron Hankyu
Iron Yumi
Mikoto's Yumi
Pursuer
Raider Yumi
Setsuna's Yumi
Sidelong Yumi
Silver Hankyu
Silver Yumi
Skadi
Spellbane Yumi* Units equipped with
tomes or scrolls
Spy's Yumi Flying
Steel Hankyu
Steel Yumi
Surefire Yumi

Fire Emblem Echoes: Shadows of Valentia[]

In this game, weapon effectiveness triples weapon might.

Archers, Snipers, and Bow Knights need to have a bow equipped to do effective damage to fliers.

Weapon Type Weapon Name Relevant Unit Type
Bow
Blessed Bow Flying & Monster
Iron Bow Flying
Killer Bow
Luna
Longbow
Mila's Bow
Parthia
Python's Bow
Radiant Bow
Silver Bow
Steel Bow
Lance Ridersbane* Horseback
Blessed Lance Monster
Clair's Lance Monster
Rhomphaia Armored & Horseback
Sword Blessed Sword Monster
Falchion Monster
Rapier Armored & Horseback
Black Magic Seraphim Monster

Fire Emblem: Three Houses[]

In this game, not all sources of weapon effectiveness are treated equally. Effective weapons (such as the Horseslayer) will triple their might when used against the correct enemy type; this includes offensive Gambits, which when effective, triple the gambit's might. Certain Combat Arts have effectiveness against certain unit types - these only double the weapon's might before might bonuses from the combat art. Using an effective combat art with an effective weapon uses the weapon's tripled might and then grants the combat art bonus.

For example, imagine attacking a Paladin with a Short Spear and a Horseslayer, both of which have 8 base might.

Comparing Short Spear to Horseslayer against a Paladin
Situation Total Weapon Might Combat Art Bonus Total Damage Dealt
Short Spear: Attack 8 0 8
Horseslayer: Attack 8 * 3 = 24 0 24
Short Spear: Knightkneeler 8 * 2 = 16 5 21
Horseslayer: Knightkneeler 8 * 3 = 24 5 29

Against Monster barriers, weapons, spells and combat arts that are effective against monsters will fully destroy a barrier in a single round of combat, as opposed to other attacks requiring two rounds to destroy. Similar principles hold true against dragons.

Mounted units only possess cavalry or flying weaknesses (whichever is applicable) if they are mounted. When dismounted, the relevant effectiveness does not apply.

The Armored Effect Null, Cavalry Effect Null and Flying Effect Null abilities, learned by all units who reach S+ in heavy armor, riding and flying respectively, cancels effectiveness against armored, cavalry and flying units respectively. Alternatively, the Kadmos, Lampos and Aurora Shields negate effective damage against armored, cavalry and flying units respectively when equipped on a unit. The Rafail Gem and Chalice of Beginnings both nullify all effective damage against the unit equipping them.

Below is a list of weapons, spells and gambits that do effective damage:

Attack Type Weapon/Gambit Name Relevant Unit Type
Sword Rapier Armored and Cavalry
Armorslayer Armored
Lance Horseslayer Cavalry
Spear of Assal
Blessed Lance Monsters
Axe Mace Armored
Hammer
Axe of Zoltan
Axe of Ukonvasara
Bow Training Bow Flying
Iron Bow
Steel Bow
Silver Bow
Longbow
Killer Bow
Venin Bow
Brave Bow
Magic Bow
Bow of Zoltan
Parthia
Tathlum Bow
The Inexhaustible
Failnaught
Blessed Bow Flying and Monsters
Gauntlet Dragon Claws Dragons
Spell Excalibur Flying
Dark Spikes Τ Cavalry
Seraphim Monsters
Gambit Wave Attack Armored
Ashes and Dust Flying
Flash-Fire Arrows
Fusillade
Poisoned Arrows
Line of Lances Cavalry
Other Ballista Flying
Units with Monstrous Appeal Monsters

Below is a list of combat arts that deal effective damage:

Weapon Combat Art Relevant Unit Type Notes
Any Sword Grounder Flying
Bane of Monsters Monsters
Thunderbrand Foudroyant Strike Armored and Dragons Requires Crest of Charon.
Blutgang Beast Fang Cavalry and Dragons Requires Crest of the Beast.
Sword of the Creator Ruptured Heaven Dragons Byleth only.
Sublime Creator Sword Sublime Heaven
Any Lance Knightkneeler Cavalry
Monster Piercer Monsters
Lance of Ruin Ruined Sky Flying and Dragons Requires Crest of Gautier.
Areadbhar Atrocity All Requires Crest of Blaiddyd.
Lúin Burning Quake Dragons Requires Crest of Daphnel.
Any Axe Helm Splitter Armored
Monster Breaker Monsters
War Master's Strike All War Master only.
Freikugel Apocalyptic Flame Dragons Requires Crest of Goneril.
Crusher Dust Requires Crest of Dominic.
Aymr Raging Storm Requires Crest of Seiros.
Any Bow Monster Blast Monsters
Failnaught Fallen Star Dragons Requires Crest of Riegan.
Any Gauntlet Monster Crusher Monsters

Fire Emblem Warriors[]

In this game, weapon effectiveness triples weapon might.
Certain weapons will penalize the user with a sharp reduction in damage output when used against units who lack any relevant attributes and even further when they go up against a unit with a weapon effectiveness designed to counter them. These weapons are indicated with an asterisk (*) in the table below.

Weapons with the True Power and Divine Favor weapon attributes will negate the damage penalty from forging weapon effectiveness traits into their weapons.
Weapons that have a natural weapon effectiveness within their seventh slot also ignore the normal damage reduction penalty but limits the player to reforge only one foreign Slayer-type attribute.

The Iote's Shield Skill Crest will negate all forms of weapon effectiveness targeted against the playable Units, though it's tied to Minerva, a Unit exclusive to DLC. Other units can create this Crest for themselves by maxing Support Levels with Minerva to access the required materials.

In History Mode, there is a type of battle restriction which neutralizes weapon effectiveness damage.

As the game is a Warriors-styled game, random weapon drops from both post-battle and from Amiibo gifts have the chance to roll up having one or two weapon effectiveness traits in their weapon attributes, but after obtaining said traits for that specific weapon variety as prizes for S-rank Clears for specific battles in History Mode.


Weapon Type Weapon Name Relevant Unit Type
Axe
Blessed Axe* Monster
Brave Axe* Random
Bronze Axe* Random
Dragon Axe* Dragon
Hammer* Armored
Hero Axe* Random
Iron Axe* Random
Poleaxe* Mounted
Silver Axe* Random
Steel Axe* Random
Volant Axe* Flying
Bow
Anna's Bow Flying
Blessed Bow* Flying, Monster
Brave Bow Flying, Random
Bronze Bow Flying
Cleave Bow* Flying, Armored
Dragonkiller Bow* Flying, Dragon
Fujin Yumi Flying
Hero Bow* Flying, Random
Hunter's Bow* Flying, Horseback
Iron Bow* Flying, Random
Niles's Bow Flying
Silver Bow* Flying, Random
Steel Bow* Flying, Random
Spellbane Yumi Flying
Dragonstone
Blessedstone* Monster
Bravestone* Random
Bronzestone* Random
Divinestone Dragon
Herostone* Random
Ironbanestone* Armored
Ironstone* Random
Piked Dragonstone* Mounted
Risestone* Flying
Silverstone* Random
Steelstone* Random
Undragonstone* Dragon
Lance
Azura's Blessed Lance Monster
Blessed Lance* Monster
Brave Lance* Random
Bronze Lance* Random
Dragonpike* Dragon
Flycatcher* Flying
Heavy Spear* Armored
Horseslayer* Mounted
Hero Lance* Random
Iron Lance* Random
Silver Lance* Random
Steel Lance* Random
Wing Spear Armored, Mounted
Sword
Armorslayer* Armored
Brave Sword* Random
Bronze Sword* Random
Enliron Monster
Exalted Falchion Dragon
Facinna Monster
Falchion Dragon
Hero Sword* Random
Iron Sword* Random
Parallel Falchion Dragon
Silver Sword* Random
Sol Katti Dragon
Spirit Katana* Monster
Steel Sword* Random
Wing Clipper* Flying
Wyrmslayer* Dragon
Zanbato* Mounted
Tome
Blessed Tome* Monster
Brave Tome* Random
Bronze Tome* Random
Condragon Tome* Dragon
Hero Tome* Random
Iron Tome* Random
Piercing Tome* Armored
Silver Tome* Random
Steel Tome* Random
Unsaddler Tome* Mounted
Wingbane Tome* Flying

Trivia[]

  • Despite Longswords and Armorslayers not actually being items in Radiant Dawn, they are mentioned in the bonus damage tutorial in the English version of the game. In the Japanese version of Radiant Dawn, Horseslayers and Hammers are mentioned instead of Longswords and Armorslayers.
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