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|boss name = [[Fuga]]}}
 
|boss name = [[Fuga]]}}
   
{{Quote|Passing through the mountains, the group next encounters the Wind Tribe. Avatar tries to convince the tribe's leader to let the group pass without fighting.|Opening Narration}}
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{{Quote|Passing through the mountains, the group next encounters the Wind Tribe. Avatar tries to convince the tribe's leader to let the group pass without fighting.|Opening Narration}}
   
'''Winds of Change''' (風の村の覇者 ''Kaze no Mura no Hasha'' lit. '''The Champion of the Village of the Wind''' in the Japanese Version) is Chapter 20 of ''[[Fire Emblem Fates]]'' in the ''Conquest'' Version.
+
'''Winds of Change''' (風の村の覇者 ''Kaze no Mura no Hasha'' lit. '''The Champion of the Village of the Wind''' in the Japanese Version) is Chapter 20 of ''[[Fire Emblem Fates]]'' in the ''Conquest'' Version.
   
==Script==
 
The script for this chapter can be found [[/Script|here]].
 
   
==Overview==
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==Strategy ==
 
{{Subjective}}
This map contains vertical columns of wind that will push units up or down on the map. If the player activates one of the several [[Dragon's Vein]]s on the map, all units (both friend and foe) will be affected by the wind immediately. If the player does not activate a Dragon's Vein during the player's turn, the wind will affect the player's units at the end of the enemy's turn.
 
   
 
<nowiki> </nowiki>Bring Bows, a Beast Killer, and a Hunter's Knife to counter the Falcon and Kinshi Knights. [[Keaton]] may also be a viable option to deal with the flying units, if you have promoted him. [[Kaze]], [[Jakob]] or [[Felicia]] (if they have [[tomebreaker]]), or anyone reclassed into a [[Dread Fighter]] can be used as a viable counter to the Onmyoji. The Spear Masters have no readily apparent hard-counters, but they can be made significantly less threatening if you are able to achieve the speed necessary to double them. A tonic or [[Azura|Azura's]] [[Song]] might be necessary to achieve this end. The Great Masters have balanced stats,and many come armed with [[Bolt Naginata]]s. You should pay careful attention to their weapons before sending a unit to engage them.
The enemy force consists of Spear Masters, Great Masters, Falcon Knights, Kinshi Knights, Onmyoji, and Priestesses. On higher difficulties, almost all of the ground-based units will have either [[Seal Defense]], [[Seal Strength]],or [[Seal Speed]].
 
   
 
The enemy's 'seal' skills can be devastating if you engage them recklessly, but you can greatly mitigate their effects through careful play. You can negate the power of Seal Attack by attacking the enemy in question with a magic user. You can get around the problems associated with Seal Speed by attacking the enemy in question with a unit that won't get doubled upon getting hit by the condition. You can get around Seal Defense if you pair-up the weakened ally with a stronger ally as soon as possible. Finally, you can prevent the opponent from activating 'seal' skills in the first place by killing them in a single round of combat, though you will typically need to utilize [[Attack Stance|attack stance]] to do so.
==Enemy Reinforcements==
 
This chapter contains both positional and turn-based reinforcements
 
   
 
Flying units such as [[Camilla]], [[Beruka]],and [[Percy]] can be useful here, but must be paired with other units to avoid getting shot down by Kinshi Knights or Priestesses. You may want to delay looting the treasure chests until Fuga is the last unit left, just to be safe.
On Turn 4 (on Lunatic at least), there will be 4 Great Masters spawning at the stairs near your starting position. 2 Great Masters will use Bolt Najinata. 2 Great Masters will use Steel Najinata.
 
   
 
The winds on the map will force you to remain constantly vigilant, lest your forces get sent far beyond enemy lines. Notably, there is a wind pattern that sends all units upwards, which could potentially lead to a unit getting trapped on Fuga's platform, triggering enemy reinforcements in the process. Because the winds have a tendency to scatter your army, you might want to pair your units up for security.
While not a reinforcement, there is a small contingent of Falcon Knights (joined by a Kinshi Knight on Lunatic) that will turn active at around this time.
 
   
 
You can use the Dragon's vein to your advantage. You can push stationary units such as Hayato away, delaying your encounter with them. This is important on Lunatic Mode, as Hayato comes armed with a Hexing Rod. You may also use the winds to scatter enemy formations, lowering the number of threats you will need to deal with at once. Most enemies will try to return to their initial position once displaced, however, so you will need to be quick.
If a unit steps on the center of the map (near the lower left treasure chest), 2 Falcon Knight (lead) / Spear Master (support) pairs will appear near the top-right, and 3 Onmyoji units will appear in the bottom-left. They will immediately go active.
 
   
 
==Script==
If you land in the are near Fuga, a significant number of reinforcements will come from the nearby staircase, and a small contingent of Falco and Kinshi Knights will spawn near the top left corner of the map. These units will spawn even if you landed on the platform as a result of the wind or an enemy using the 'lunge' command.
 
 
The script for this chapter can be found [[Winds of Change/Script|here]].
  +
 
==Enemy Reinforcements==
 
This chapter contains both positional and turn-based reinforcements
  +
  +
*On Lunatic Mode, 4 [[Great Master]]s will appear from the staircases at the player's starting position. Two use [[Steel Naginata]]s while the other two use [[Bolt Naginata]]s.
  +
*3 [[Sage|Onmyoji]]s will appear from the southeastern staircases at the end of turn 4/unit is on the central platform.
  +
*If a player unit is on the central platform, two [[Falcon Knight]]s paired up with two [[Spear Masters]] will appear from the eastern area, near the chest there.
  +
*If a player unit is on Fuga's platform, 3 Falcon Knights and 2 Kinshi Knights will emerge from the staircases at the northwestern chest.
   
 
==Items==
 
==Items==
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* 10,000G Top Left
 
* 10,000G Top Left
 
* [[Rescue (staff)|Rescue]] Middle Left
 
* [[Rescue (staff)|Rescue]] Middle Left
 
==Strategy ==
 
{{Subjective}}
 
 
<nowiki> </nowiki>Bring Bows, a Beast Killer, and a Hunter's Knife to counter the Falcon and Kinshi Knights. [[Keaton]] may also be a viable option to deal with the flying units, if you have promoted him. [[Kaze]], [[Jakob]] or [[Felicia]] (if they have [[tomebreaker]]), or anyone reclassed into a [[Dread Fighter]] can be used as a viable counter to the Onmyoji. The Spear Masters have no readily apparent hard-counters, but they can be made significantly less threatening if you are able to achieve the speed necessary to double them. A tonic or [[Azura|Azura's]] [[Song]] might be necessary to achieve this end. The Great Masters have balanced stats,and many come armed with [[Bolt Naginata]]s. You should pay careful attention to their weapons before sending a unit to engage them.
 
 
The enemy's 'seal' skills can be devastating if you engage them recklessly, but you can greatly mitigate their effects through careful play. You can negate the power of Seal Attack by attacking the enemy in question with a magic user. You can get around the problems associated with Seal Speed by attacking the enemy in question with a unit that won't get doubled upon getting hit by the condition. You can get around Seal Defense if you pair-up the weakened ally with a stronger ally as soon as possible. Finally, you can prevent the opponent from activating 'seal' skills in the first place by killing them in a single round of combat, though you will typically need to utilize [[Attack Stance|attack stance]] to do so.
 
 
Flying units such as [[Camilla]], [[Beruka]],and [[Percy]] can be useful here, but must be paired with other units to avoid getting shot down by Kinshi Knights or Priestesses. You may want to delay looting the treasure chests until the enemy is routed, just to be safe.
 
 
The winds on the map will force you to remain constantly vigilant , lest your forces get sent far beyond enemy lines. Notably,there is a wind pattern that sends all units upwards, which could potentially lead to a unit getting trapped on Fuga's platform, triggering enemy reinforcements in the process. Because the winds have a tendency to scatter your army, you might want to pair your units up for security (for example, you could pair a Dread Fighter Mozu with Effie.)
 
 
You can use the Dragon's vein to your advantage. You can push stationary units such as Hayato away, delaying your encounter with them. This is important on Lunatic Mode, as Hayato comes armed with a Hexing Rod. You may also use the winds to scatter enemy formations, lowering the number of threats you will need to deal with at once. Most enemies will try to return to their initial position once displaced, however, so you will need to be quick.
 
   
 
{{Stub}}
 
{{Stub}}

Revision as of 15:32, 13 August 2016

“Passing through the mountains, the group next encounters the Wind Tribe. Avatar tries to convince the tribe's leader to let the group pass without fighting.”
—Opening Narration

Winds of Change (風の村の覇者 Kaze no Mura no Hasha lit. The Champion of the Village of the Wind in the Japanese Version) is Chapter 20 of Fire Emblem Fates in the Conquest Version.


Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.


Bring Bows, a Beast Killer, and a Hunter's Knife to counter the Falcon and Kinshi Knights. Keaton may also be a viable option to deal with the flying units, if you have promoted him. Kaze, Jakob or Felicia (if they have tomebreaker), or anyone reclassed into a Dread Fighter can be used as a viable counter to the Onmyoji. The Spear Masters have no readily apparent hard-counters, but they can be made significantly less threatening if you are able to achieve the speed necessary to double them. A tonic or Azura's Song might be necessary to achieve this end. The Great Masters have balanced stats,and many come armed with Bolt Naginatas. You should pay careful attention to their weapons before sending a unit to engage them.

The enemy's 'seal' skills can be devastating if you engage them recklessly, but you can greatly mitigate their effects through careful play. You can negate the power of Seal Attack by attacking the enemy in question with a magic user. You can get around the problems associated with Seal Speed by attacking the enemy in question with a unit that won't get doubled upon getting hit by the condition. You can get around Seal Defense if you pair-up the weakened ally with a stronger ally as soon as possible. Finally, you can prevent the opponent from activating 'seal' skills in the first place by killing them in a single round of combat, though you will typically need to utilize attack stance to do so.

Flying units such as Camilla, Beruka,and Percy can be useful here, but must be paired with other units to avoid getting shot down by Kinshi Knights or Priestesses. You may want to delay looting the treasure chests until Fuga is the last unit left, just to be safe.

The winds on the map will force you to remain constantly vigilant, lest your forces get sent far beyond enemy lines. Notably, there is a wind pattern that sends all units upwards, which could potentially lead to a unit getting trapped on Fuga's platform, triggering enemy reinforcements in the process. Because the winds have a tendency to scatter your army, you might want to pair your units up for security.

You can use the Dragon's vein to your advantage. You can push stationary units such as Hayato away, delaying your encounter with them. This is important on Lunatic Mode, as Hayato comes armed with a Hexing Rod. You may also use the winds to scatter enemy formations, lowering the number of threats you will need to deal with at once. Most enemies will try to return to their initial position once displaced, however, so you will need to be quick.

Script

The script for this chapter can be found here.

Enemy Reinforcements

This chapter contains both positional and turn-based reinforcements

  • On Lunatic Mode, 4 Great Masters will appear from the staircases at the player's starting position. Two use Steel Naginatas while the other two use Bolt Naginatas.
  • 3 Onmyojis will appear from the southeastern staircases at the end of turn 4/unit is on the central platform.
  • If a player unit is on the central platform, two Falcon Knights paired up with two Spear Masters will appear from the eastern area, near the chest there.
  • If a player unit is on Fuga's platform, 3 Falcon Knights and 2 Kinshi Knights will emerge from the staircases at the northwestern chest.

Items

Chest Items



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Previous chapter:
Kitsune Lair
Winds of Change Next chapter:
Eternal Stairway