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{{Subjective}}
 
{{Subjective}}
   
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In this chapter, the unique mechanic of the map is the winds that blow throughout castle Reppu. The winds blow either up or down. Any of your units caught on the winds will be blown 5 tiles up/down respectively at the end of the enemy's phase, unless the resulting tile is one that the affected units cannot stand on; in this case, they will be blown to the nearest ground tile instead.
<nowiki> </nowiki>Bring Bows, a Beast Killer, and a Hunter's Knife to counter the Falcon and Kinshi Knights. [[Keaton]] may also be a viable option to deal with the flying units, if you have promoted him. [[Kaze]], [[Jakob]] or [[Felicia]] (if they have [[tomebreaker]]), or anyone reclassed into a [[Dread Fighter]] can be used as a viable counter to the Onmyoji. The Spear Masters have no readily apparent hard-counters, but they can be made significantly less threatening if you are able to achieve the speed necessary to double them. A tonic or [[Azura|Azura's]] [[Song]] might be necessary to achieve this end. The Great Masters have balanced stats,and many come armed with [[Bolt Naginata]]s. You should pay careful attention to their weapons before sending a unit to engage them.
 
   
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Therefore, the player must be extremely careful with where their units are placed, as one mistake can get them sent flying deep into enemy lines and getting killed. Fliers can be used, but the winds and multiple bow users on the map make it dangerous for them.
The enemy's 'seal' skills can be devastating if you engage them recklessly, but you can greatly mitigate their effects through careful play. You can negate the power of Seal Attack by attacking the enemy in question with a magic user. You can get around the problems associated with Seal Speed by attacking the enemy in question with a unit that won't get doubled upon getting hit by the condition. You can get around Seal Defense if you pair-up the weakened ally with a stronger ally as soon as possible. Finally, you can prevent the opponent from activating 'seal' skills in the first place by killing them in a single round of combat, though you will typically need to utilize [[Attack Stance|attack stance]] to do so.
 
   
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On Lunatic Mode, almost all of the ground units will have a random Seal skill, which can be problematic if they are not taken down in one turn. In addition, [[Hayato]] will come with a [[Hexing Rod]] which can cause more grief due to the winds that blow every turn. Several of the Priestesses come with various staves, such as [[Silence]] and [[Freeze]], so try to deplete their charges quickly so your more powerful units can go in without getting affected.
Flying units such as [[Camilla]], [[Beruka]],and [[Percy]] can be useful here, but must be paired with other units to avoid getting shot down by Kinshi Knights or Priestesses. You may want to delay looting the treasure chests until Fuga is the last unit left, just to be safe.
 
   
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There are several chests on the map; however, due to the nature of the winds, it is best to take out all of the hostiles first before attempting to loot them.
The winds on the map will force you to remain constantly vigilant, lest your forces get sent far beyond enemy lines. Notably, there is a wind pattern that sends all units upwards, which could potentially lead to a unit getting trapped on Fuga's platform, triggering enemy reinforcements in the process. Because the winds have a tendency to scatter your army, you might want to pair your units up for security.
 
   
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The [[Dragon Vein]] is scattered several areas across the map; each one is a one-time use which sends all units in the wind's path in the respective direction. It is highly recommended to use them, especially on Lunatic to push Hayato further away from you so that he can be dealt with later, as he does not move. Displaced enemies will quickly try to get back into their original positions, so they should be taken care of quickly before they return.
You can use the Dragon's vein to your advantage. You can push stationary units such as Hayato away, delaying your encounter with them. This is important on Lunatic Mode, as Hayato comes armed with a Hexing Rod. You may also use the winds to scatter enemy formations, lowering the number of threats you will need to deal with at once. Most enemies will try to return to their initial position once displaced, however, so you will need to be quick.
 
   
 
==Script==
 
==Script==
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*On Lunatic Mode, 4 [[Great Master]]s will appear from the staircases at the player's starting position. Two use [[Steel Naginata]]s while the other two use [[Bolt Naginata]]s.
 
*On Lunatic Mode, 4 [[Great Master]]s will appear from the staircases at the player's starting position. Two use [[Steel Naginata]]s while the other two use [[Bolt Naginata]]s.
*3 [[Sage|Onmyoji]]s will appear from the southeastern staircases at the end of turn 4/unit is on the central platform.
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*3 [[Sage|Onmyojis]] will appear from the southeastern staircases at the end of turn 4/unit is on the central platform.
 
*If a player unit is on the central platform, two [[Falcon Knight]]s paired up with two [[Spear Masters]] will appear from the eastern area, near the chest there.
 
*If a player unit is on the central platform, two [[Falcon Knight]]s paired up with two [[Spear Masters]] will appear from the eastern area, near the chest there.
 
*If a player unit is on Fuga's platform, 3 Falcon Knights and 2 Kinshi Knights will emerge from the staircases at the northwestern chest.
 
*If a player unit is on Fuga's platform, 3 Falcon Knights and 2 Kinshi Knights will emerge from the staircases at the northwestern chest.
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===Chest Items===
 
===Chest Items===
 
* [[Secret Book]] - Fuga
 
* [[Secret Book]] - Fuga
* [[Dragonstone+]] Right
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* [[Dragonstone+]] - Eastern chest
* 10,000G Top Left
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* 10,000G - Northwestern chest
* [[Rescue (staff)|Rescue]] Middle Left
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* [[Rescue (staff)|Rescue]] - Western chest
   
 
{{Stub}}
 
{{Stub}}

Revision as of 17:17, 14 August 2016

“Passing through the mountains, the group next encounters the Wind Tribe. Avatar tries to convince the tribe's leader to let the group pass without fighting.”
—Opening Narration

Winds of Change (風の村の覇者 Kaze no Mura no Hasha lit. The Champion of the Village of the Wind in the Japanese Version) is Chapter 20 of Fire Emblem Fates in the Conquest Version.


Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.


In this chapter, the unique mechanic of the map is the winds that blow throughout castle Reppu. The winds blow either up or down. Any of your units caught on the winds will be blown 5 tiles up/down respectively at the end of the enemy's phase, unless the resulting tile is one that the affected units cannot stand on; in this case, they will be blown to the nearest ground tile instead.

Therefore, the player must be extremely careful with where their units are placed, as one mistake can get them sent flying deep into enemy lines and getting killed. Fliers can be used, but the winds and multiple bow users on the map make it dangerous for them.

On Lunatic Mode, almost all of the ground units will have a random Seal skill, which can be problematic if they are not taken down in one turn. In addition, Hayato will come with a Hexing Rod which can cause more grief due to the winds that blow every turn. Several of the Priestesses come with various staves, such as Silence and Freeze, so try to deplete their charges quickly so your more powerful units can go in without getting affected.

There are several chests on the map; however, due to the nature of the winds, it is best to take out all of the hostiles first before attempting to loot them.

The Dragon Vein is scattered several areas across the map; each one is a one-time use which sends all units in the wind's path in the respective direction. It is highly recommended to use them, especially on Lunatic to push Hayato further away from you so that he can be dealt with later, as he does not move. Displaced enemies will quickly try to get back into their original positions, so they should be taken care of quickly before they return.

Script

The script for this chapter can be found here.

Enemy Reinforcements

This chapter contains both positional and turn-based reinforcements

  • On Lunatic Mode, 4 Great Masters will appear from the staircases at the player's starting position. Two use Steel Naginatas while the other two use Bolt Naginatas.
  • 3 Onmyojis will appear from the southeastern staircases at the end of turn 4/unit is on the central platform.
  • If a player unit is on the central platform, two Falcon Knights paired up with two Spear Masters will appear from the eastern area, near the chest there.
  • If a player unit is on Fuga's platform, 3 Falcon Knights and 2 Kinshi Knights will emerge from the staircases at the northwestern chest.

Items

Chest Items



This article is a stub. You can help the wiki by expanding it.


Previous chapter:
Kitsune Lair
Winds of Change Next chapter:
Eternal Stairway