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“Passing through the mountains, the group next encounters the Wind Tribe. Avatar tries to convince the tribe's leader to let the group pass without fighting.”
—Opening Narration

Winds of Change (風の村の覇者 Kaze no mura no hasha Champion of Wind Village in the Japanese Version) is Chapter 20 of Fire Emblem Fates in the Conquest Version. This map contains vertical columns of wind that will push units up or down on the map. If the player activates one of the several Dragon's Veins on the map, the enemy's units will be affected by the wind immediately. If the player does not activate a Dragon's Vein during his turn, the wind will affect the player's units at the end of the enemy's turn.

Enemy Reinforcements

On Turn 4 (on Lunatic Classic at least), there will be 4 Spear Masters spawning at the stairs near your starting position. 2 Spear Masters will use Bolt Najinata. 2 Spear Masters will use Steel Najinata.

Enemy Movements

The fliers near the Dragonstone+ treasure chests only move if one of your units get into attacking range of the non-mounted units.

The 3 Onmyoji units from the left and 3 Spear Masters to the right will move towards you in Enemy Phase of Turn 3.

The Falcon Knights (near the Kinshi Knight) in the top left corner as well as the Kinshi Knight will move towards you immediately in Enemy Phase Turn 1.

Strategy

Use Hunter's Knife, Beastkiller to OHKO the Falcon Knights and Kinshi Knight.

Items

Chest Items



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Previous chapter:
Kitsune Lair
Winds of Change Next chapter:
Eternal Stairway


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