“The Wolfguard's strength is not mine alone. It also belongs to Sedgar, my assistant in the battlefield. As well as Vyland and Roshea... And more than anything, it belongs to Coyote... Because he was with us.”
—Wolf, in a base conversation with Kris in New Mystery of the Emblem.

Wolf is a playable character from the Archanea Series of Fire Emblem. Formerly the leader of the Aurelian Knights serving under the banner of Hardin in Shadow Dragon and the Blade of Light, Wolf establishes and captains an elite force that is known as the Wolfguard, comprising of Roshea, Vyland and Sedgar, after the end of the War of Shadows. Amongst the members of the Wolfguard, Wolf is particularly close to Sedgar, whom he refers to as his assistant on the battlefield.

Profile[edit | edit source]

Background[edit | edit source]

A member of the people residing in the plains of Aurelis, Wolf was captured and made a slave to the aristocracy. He was, along with his fellow kinsmen, later liberated when Hardin assumed the leadership of the country from the former King of Aurelis.

Some time after being freed from slavery, Wolf, alongside Roshea, Vyland and Sedgar, made a collective vow to devote their lives to serving Hardin, thereafter swearing fealty to him.

Archanea Saga[edit | edit source]

Shortly after the Dolunian Empire began spreading its influence over the continent of Archanea, Aurelis is, after being besieged by a troop of Dracoknights led by Princess Minerva of Macedon, forced to cede much of her territory to the Empire.

Upon learning that a cluster of villages in an unnamed district of Aurelis is under harassment from bandits in Episode 2, Hardin leads Wolf and Roshea to the vicinity in a bid to restore order to the region. Later combining their might with Minerva and the Whitewings squad, the group manages to quell the bandit uprising by felling Ruben, the main orchestrator of said uprising. Throughout the entire skirmish, Wolf maintains a respectful silence, preferring to permit his liege to handle the talking. After Hardin briefly cedes praise on Minerva for her combat prowess, Wolf hastily departs with him and Roshea.

War of Darkness[edit | edit source]

By the time the events of Shadow Dragon and the Blade of Light come around, much of Aurelis has been dominated by the Dolhr Empire. Hardin, leading the rebellion army opposing the Dolhr Empire, refuses to bow down to the enemy, gallantly executing his duties without falter. Wolf, alongside his fellow subordinates, including Roshea, Vyland and Sedgar, bravely elects to maintain his loyalty to his liege by continuing to struggle by his side. As Marth's army approaches the Northern Fortress of Aurelis in Chapter 5, on Hardin's exuberant command, Wolf heads out with his comrades in order to rendezvous with it. Having been reinforced by the might of Marth's army, the knights of Aurelis are able to successfully purge their country of Dolhr's presence. Wolf, under the order of his liege, proceeds to aid Marth in bringing the War of Darkness to a conclusion with his comrades thereafter. Following the end of the war, Wolf establishes and assumes the helm of the Wolfguard, taking Roshea, Vyland and Sedgar as his subordinates, where they pledge to fight for Hardin and reinforce his ideals unquestioningly.

War of Heroes[edit | edit source]

Wolf reappears in Chapter 18 of Book 2 of Mystery of the Emblem, where he commands the Wolfguard to ambush Marth's army as it attempts to pass through the Adria Pass and gain access to the palace of Archanea. After Marth parleys with the King of Aurelis in a village located in the vicinity, however, the ambush is called off, and Wolf is instructed to retreat with the Wolfguard.

After retreating from the battle of Adria Pass, the Wolfguard, with the exception of Roshea, makes the joint decision to head over to Archanea and bolster the main force of its army, intending to protect Hardin from the impending assault of Marth's army in Chapter 19. Amongst the group of four comprising the Wolfguard, Wolf is the last to be convinced to defect to Marth's army after a heated exchange with Sedgar, during which he is reminded of the day of his inauguration as the commander of the Wolfguard, where Hardin urges him to lead him back onto the path of righteousness should he fall into corruption. Wolf then helps Marth to defeat Hardin in the next chapter and thereafter draw the War of Heroes to a conclusion. After the war, as a result of his inability to overcome his grief at the death of Hardin, Wolf will blindly throw himself onto the battlefield with wild abandon, almost as if he desires to end his life.

Personality[edit | edit source]

Similar to many other knight characters appearing in Shadow Dragon and the Blade of Light and Mystery of the Emblem, Wolf is passionately loyal to the liege that he serves, although his loyalty is one that is of an acutely extreme quality; in a bid to uphold the pledge of allegiance he has sworn to Hardin, he is more than willing to overlook the crimes that his liege has wrought upon the continent under the Darksphere's influence. His heated outburst at Roshea in Chapter 18 after the latter expresses woeful doubt over the allegations that posit Marth as a man of diabolical ambitions proves as much, as he practically screams when he vehemently denies that Hardin is a liar capable of resorting to deceit.

It is later revealed that Wolf's repeated outbursts of irrational fury with regards to his loyalty to Hardin is but a coping mechanism, through which he denies the reality that the man whom he looks up to as both a figure of valour and his saviour had been warped into a treacherous being beyond recognition and must pay for his crimes through death. This is hinted through his recruitment conversation with Sedgar in Chapter 19; after Sedgar reminds him of Hardin's request to be led back to the path of righteousness in the event that he strays away from it, Wolf's response, where he dazedly acknowledges that the "time has come... [to] defeat Coyote...", betrays the fact that he has always been aware of the drastic transformation that his liege had undergone, contrary to the blindness that he has displayed prior to this exchange.

Additional dimensions are added to Wolf's character through his base conversations with Kris in New Mystery of the Emblem. For one, it may be observed that he is an individual who does not warm up to strangers very easily, and is especially hostile and condescending to those whom he considers to be beneath him. When faced with people who temper their strength for the sake of protecting the lives of their lieges, however, Wolf humbly acknowledges them with respect, as he considers them to be projections of his own loyalty to Hardin. This is the case during his second conversation with Kris, where he apologises for his initial rudeness after carefully observing that their formidable combat prowess is the result of their desire to protect Marth.

The final conversation that Wolf shares with the female Avatar reveal him to be quite a sentimental person; when she quips him on how he remembers his motherland, he fondly describes it as one that is defined by "wide, endless grasslands", "flowers of all colors" and "a cool breeze blowing", before requesting her to accompany him on a tour of the Lea of Aurelis.

In Game[edit | edit source]

Fire Emblem: Shadow Dragon and the Blade of Light[edit | edit source]

Recruitment[edit | edit source]

Name Class Chapter Affiliation Recruit
Wolf Horseman 5 Aurelis Automatically from the start.

Base Stats[edit | edit source]

Starting Class
FE1 Horseman Map Sprite.gif Horseman
LevelHPStrSklSpdLckDefResWlvMov
31855954069
WeaponStarting Items
BowSteel Bow

Growth Rates[edit | edit source]

HP Str Skl Spd Lck Wlv Def Res
70% 50% 10% 20% 70% 60% 20% 0%

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Wolf can be one of the more useful bow-users in the original Fire Emblem. Unlike in future games, Hunters do not promote to Horsemen and thus Castor - who is generally regarded best of the Hunter/Horsemen types in those games - is unable to promote. Thus regrettably, Castor is unable to combine his great offensive skills with mobility of a mount.

Wolf on the other hand is a mounted bow-user from the go. While Wolf doesn't promote and his okay-ish stats don't compare to Jeorge's (or even Castor's in a way), his mobility can offer the tactical advantage player may desire from a mounted bow-user like him. While not amazing per se, he is (disputably) second-best bow-user in the game.

Fire Emblem: Mystery of the Emblem[edit | edit source]

Recruitment[edit | edit source]

Book 1
Name Class Chapter Affiliation Recruit
Wolf Horseman 4 Aurelis Automatically from the start.

Base Stats[edit | edit source]

  • Note: Wolf only appears as a playable unit in Book 1.
Starting Class
FE3 Horseman Map Sprite.gif Horseman
LevelHPStrSklSpdLckDefResWlvMov
32266756069
WeaponStarting Items
BowIron bow icon.pngIron Bow

Growth Rates[edit | edit source]

HP Str Skl Spd Lck Wlv Def Res
70% 40% 10% 20% 50% 60% 20% 3%

Overall[edit | edit source]

Wolf is worse off than he was in original Fire Emblem, namely due to Castor's improvements and indoor chapters. In original Fire Emblem, Castor was strong and fast unit unable to promote and was a foot-locked unit. However, Castor now can promote into a horseman, and now Wolf is no longer the best mounted-bow user, with Castor's stats being better than Wolf's where it counts.

Introduction of dismounting further worsens his situation. In indoor maps, Wolf is forced to dismount, robbing him of one of his original advantages. Due to Castor's superior stats, he works better indoors much better than Wolf does. Furthermore, because Wolf, being a horseman, is essentially a pre-promote, and thus has less chances to gain better stats.

Wolf is a serviceable unit, but he is now effectively overshadowed by Castor, with player better off choosing Castor over Wolf. Wolf is not available in Book 2.

Fire Emblem: Archanea Saga[edit | edit source]

Recruitment[edit | edit source]

Name Class Chapter Affiliation Recruit
Wolf Horseman 2 Aurelis Automatically from the start.

Base Stats[edit | edit source]

Starting Class
FE3 Horseman Map Sprite.gif Horseman
LevelHPStrSklSpdLckDefResWlvMov
12266756069
WeaponStarting Items
BowIron bow icon.pngIron Bow
Steel bow icon.pngSteel Bow

Growth Rates[edit | edit source]

HP Str Skl Spd Lck Wlv Def Res
70% 40% 10% 20% 50% 60% 20% 3%


Fire Emblem: Shadow Dragon[edit | edit source]

Recruitment[edit | edit source]

Name Class Chapter Affiliation Recruit
Wolf Horseman 5 Aurelis Automatically from the start.

Base Stats[edit | edit source]

Starting Class
FE11 Horseman Map Sprite.gifHorseman
LevelHPStrMagSklSpdLckDefResMov
32260685619
WeaponStarting Items
FE12 Sword.pngSword - E
FE12 Bow.pngBow - D
FE11ironbow.pngIron Bow
FE11ironsword.pngIron Sword

Growth Rates[edit | edit source]

HP Str Mag Skl Spd Lck Def Res
160% 100% 0% 85% 85% 50% 65% 0%

Support Relationships[edit | edit source]

Supported by
Character Initial points Total points for
C B A
Hardin 0 5 9 14
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • Support levels that require 35 chapters cannot be reached normally
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Wolf is a very unusual character, as despite being a prepromoted Horseman, he has very low base stats and weapon ranks; in fact, his stats are scarcely better than a base-level Abel. However, Wolf boasts the highest growth rates in the game, slightly edging out his partner Sedgar and far dwarfing any other member of the cast. This means that Wolf, when raised, can become an exceptional unit; in particular, his high defenses are an uncommon asset in Shadow Dragon.

Due to the poor base stats of Wolf's Horseman class, it is recommended to instead reclass him to something with more capable base stats, preferably Hero for Speed, Berserker for axe rank, or General for raw durability. This will turn Wolf into a fairly capable frontliner and allow him to gain levels, which, when combined with the more favorable growth rates of Hero and General, will allow him to become a very dangerous unit. In particular, he has a 90% chance to level Defense when reclassed as General, in a game where most characters struggle to go above 20%. Compared to Sedgar, Wolf's growths focus slightly more on Strength, while Sedgar's focus on Defense, and Sedgar has an extra two levels of growth, which will make a raised Sedgar slightly better than a raised Wolf, but the difference will be quite small.

Aside from his initially clumsy start, Wolf's main weakness is the issues involved with reclassing him. If trained as a General, he will not be able to maintain his lance rank when turned into anything else, requiring him to start over with axes if the player prefers him as a Hero or Berserker. This is not helped by Wolf's initial weapon ranks being very poor. Wolf is also largely useless on runs which do not make the time to train him, such as one making heavy use of Warp, as he is still a prepromote and therefore requires some effort to be put into training him.

If you deploy Wolf as a General in chapter 8, Port Warren, you can send Wolf up to the upper two areas. While on a fort, he will have just enough defence to avoid taking any real damage from the cavaliers. In addition, with all the respawning enemies, you can raise Wolf up to level 11 or 12 without much trouble.

Fire Emblem: New Mystery of the Emblem[edit | edit source]

Recruitment[edit | edit source]

Name Class Chapter Affiliation Recruit
Wolf Horseman 19 Aurelis Starts out as an enemy unit; talk with Sedgar.

Name Class Chapter Affiliation Recruit
Wolf Horseman 2 Aurelis Automatically from the start.

Base Stats[edit | edit source]

Starting Class
FEDS Horseman Map Sprite.gifHorseman
LevelHPStrMagSklSpdLckDefResMov
12351511716111439
WeaponStarting Items
FE12 Sword.pngSword - D
FE12 Bow.pngBow - B
FE11silverbow.pngSilver Bow
FE11dragonshield.pngDracoshield

Starting Class
FEDS Horseman Map Sprite.gifHorseman
LevelHPStrMagSklSpdLckDefResMov
1269112128839
WeaponStarting Items
FE12 Sword.pngSword - D
FE12 Bow.pngBow - D
FE11steelbow.pngSteel Bow
FE11steelsword.pngSteel Sword

Growth Rates[edit | edit source]

HP Str Mag Skl Spd Lck Def Res
90% 70% 0% 55% 70% 60% 35% 0%

Support Relationships[edit | edit source]

Supports
Character Conversations Total points for
C B A
Roshea None 0 3 -
Vyland None 0 3 -
Sedgar 1 0 3 -
Supported by
Character Conversations Total points for
C B A
Kris 1, 2, 3 2 4 -
Roshea None 0 3 -
Vyland None 0 3 -
Sedgar 1 0 3 -
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • A hyphen (-) indicates the support level cannot be reached
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:

Support Conversations[edit | edit source]

Number Importance Name Chapters Needed Reward
271 * Wolf and Kris 1 2 -
272 * Wolf and Kris 2 3 -
273 * Wolf and Kris 3 4 Speed Bond.pngSpeed Bond
364 * Wolf and Sedgar 1 2 -
  • To obtain the conversations, characters must participate in chapters together
  • The requirements for unlocking support conversations are separate from the support bonus system

Overall[edit | edit source]

Secret Book (Artwork).png
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Wolf appears to be functionally identical to Sedgar, with only minor leads in Strength, Speed, and Defence. Symptomatic of a Wolfguard unit, his superb growths are undermined by his low base stats, the fact that he is a high-level promoted-class unit, and late recruitment.

Ending[edit | edit source]

Fire Emblem: Mystery of the Emblem[edit | edit source]

Book 1[edit | edit source]

Aurelis Soldier

"He remained with the Aurelian Knights, and worked tirelessly to restore the nation."

Fire Emblem: Shadow Dragon[edit | edit source]

Aurelian Hero

"Wolf remained a knight of Aurelis. He helped rebuild, and later captained an elite force called the Wolfguard."

Fire Emblem: New Mystery of the Emblem[edit | edit source]

Aurelian Hero

"After the war, Wolf set his sights for Aurelis. As if searching for death, he threw himself recklessly into battle, one after the next..."

Quotes[edit | edit source]

Recruit conversation[edit | edit source]

New Mystery of the Emblem[edit | edit source]

Sedgar: Wolf! Hold your fire!
Wolf: Sedgar! What are you doing?! So you've chosen to betray Coyote?!
Sedgar: No, it's not like that! This is for Coyote's own good! Something's wrong with Coyote. Even you must know that!
Wolf: That changes nothing! I will die at Coyote's side! I swore as much! Though all of you might betray us. Though I might be alone. I will not abandon him!
Sedgar: Even though you disobey his heart?
Wolf: What do you mean!?
Sedgar: Wolf, do you remember what Coyote said to you, the day you became commander of the Wolfguard?
Wolf: ......!
Sedgar: "If I should wander from the path of the righteous, please... lead me back onto it." That's what he said.
Wolf: I should never have forgotten. The words of Coyote himself... But, to tell me that time has come... That we must... That we must defeat Coyote...
Sedgar: We have to remind Coyote of the day we swore allegiance to him. No matter how painful it may be... That is our only recourse. I never wanted to believe it would come to this...
Wolf: Enough, Sedgar! For goodness sake... It would have been better had I died at Adria Pass... I am the commander of the Wolfguard... The life that Coyote gave me... I will not waste it. Even if that should lead to Coyote's death...

“The leader of Aurelis Knights, Wolf, is here for your head!”
—Wolf's boss quote in FE3.

Death quotes[edit | edit source]

“Lord Hardin…”
—Wolf's death quote in FE3
“Agh! Coyote…”
—Wolf's death quote in Shadow Dragon
“...Coyote...”
—Wolf's death quote in New Mystery of the Emblem
“Guh... How could I... let this happen...? I'm pulling back for now...”
—Wolf's retreat quote in New Mystery of the Emblem's casual mode

Non-Canon Appearances[edit | edit source]

Fire Emblem 0 (Cipher)[edit | edit source]

Wolf is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Trivia[edit | edit source]

  • Wolf is one of the potential love interests for the female Kris in New Mystery of the Emblem, along with Jeorge, Warren, Gordin, and Horace.

Gallery[edit | edit source]

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