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Wolf Queen Fang is a weapon skill in Fire Emblem Heroes exclusive to Nailah.

Like all other Beast weapons in Heroes; Nailah's weapon has multiple facets to it. The first part is cooldown reduction equal to the Killer/Slaying family of weapons. On top of that, the Wolf Queen Fang provides Nailah a boost to her Atk and Spd by 2 for every ally within 2 spaces, up to a maximum of +6. Finally, as with all infantry beast units, Nailah gains Atk +2 and the Wo Dao-style effect of +10 damage when she triggers her special.

Weapon Stats[]

Name Type

Wolf Queen Fang

FEH Blue Beast Beast

Mt Rng SP Rarity
14 1 400 ✯✯✯✯✯
Effect

Accelerates Special trigger (cooldown count-1). During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Name Cost

Wolf Queen Fang

400 SP, 500Arena Medal, 200Divine Dew
Type HP Mt Spd Def Res
FEH WUp 1 +2 + 1
FEH WUp 2 +2 + 2
FEH WUp 3 +2 + 3
FEH WUp 4 +2 + 3
FEH WUp 188 Grants HP+3. Enables【Canto (Rem. +1)】while transformed. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and also, when unit deals damage (even 0 damage) to foe during combat, restores 7 HP to unit.


【Canto (Rem. +1)】

After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)


(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

Effect
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75% or unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if both conditions are met, inflicts Atk/Def-5 on foe during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

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