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Statistically, aside from his superior [[Skill]] and inferior [[Speed]], Wolf is virtually identical to [[Gustav]], who was fought just before him. The circumstances surrounding the encounter are radically different, however. Rather than relying on a [[Throne]] to boost his defenses, Wolf instead relies upon an incredible variety of supporting units in his vicinity. Two siege [[Bishop|Bishops]] armed with [[Blizzard]] (which inflicts [[Sleep (condition)|Sleep ]]in ''Thracia''), two [[Iron Arch|Iron Arches]], three generals with [[Master Lance|Master Lances,]] and a near endless stream of mouned reinforcements that attack on the same turn. Given his 20 [[build]], wolf cannot be captured, so there is virtually no reason to engage him. |
Statistically, aside from his superior [[Skill]] and inferior [[Speed]], Wolf is virtually identical to [[Gustav]], who was fought just before him. The circumstances surrounding the encounter are radically different, however. Rather than relying on a [[Throne]] to boost his defenses, Wolf instead relies upon an incredible variety of supporting units in his vicinity. Two siege [[Bishop|Bishops]] armed with [[Blizzard]] (which inflicts [[Sleep (condition)|Sleep ]]in ''Thracia''), two [[Iron Arch|Iron Arches]], three generals with [[Master Lance|Master Lances,]] and a near endless stream of mouned reinforcements that attack on the same turn. Given his 20 [[build]], wolf cannot be captured, so there is virtually no reason to engage him. |
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− | Players wishing to actually kill Wolf should {{Stub}} |
+ | Players wishing to actually kill Wolf should wait until the start of turn 26 before assaulting his position,as the final wave of reinforcements occurs during the previous enemy phase. {{Stub}} |
{{FE5}} |
{{FE5}} |
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[[Category:Enemies]] |
[[Category:Enemies]] |
Revision as of 15:52, 1 December 2015
—Wolf's Battle Quote
Wolf is a boss character in Fire Emblem: Thracia 776. He was assigned by Blume to organize the pursuit of the survivors of Dorias' failed charge on Alster castle. In the end, Wolf ultimately fails his objective, either dying in battle or failing to prevent the army from retreating to Lenster. Regardless of the outcome, he is never seen or heard from again.
Oddly enough, when engaged in battle Wolf seems to be more concerned with his skilled swordsmanship than he is the fact that the retreating rebel forces were able to turn the tide of battle.
Stats
Starting Class | ||||||||||||||||||||||||||||||||||||||
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Baron | ||||||||||||||||||||||||||||||||||||||
Level | HP | Str | Mag | Skl | Spd | Lck | Def | Bld | Move | LS | MS | PC | ||||||||||||||||||||||||||
15 | 56 | 20 | 13 | 18 | 8 | 10 | 20 | 20 | 6 | 4 | 0 | 0 | ||||||||||||||||||||||||||
Skill | Weapon | Starting Items | ||||||||||||||||||||||||||||||||||||
Great Shield | Sword - A Lance - A Axe - A Bow - A Fire - A Thunder - A Wind - C Staff - A |
Master Sword Thoron Meteor Vulnerary Vulnerary |
Overview
Statistically, aside from his superior Skill and inferior Speed, Wolf is virtually identical to Gustav, who was fought just before him. The circumstances surrounding the encounter are radically different, however. Rather than relying on a Throne to boost his defenses, Wolf instead relies upon an incredible variety of supporting units in his vicinity. Two siege Bishops armed with Blizzard (which inflicts Sleep in Thracia), two Iron Arches, three generals with Master Lances, and a near endless stream of mouned reinforcements that attack on the same turn. Given his 20 build, wolf cannot be captured, so there is virtually no reason to engage him.
Players wishing to actually kill Wolf should wait until the start of turn 26 before assaulting his position,as the final wave of reinforcements occurs during the previous enemy phase.
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