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Tags: Visual edit apiedit
Tags: Visual edit apiedit
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=== Overview ===
 
=== Overview ===
Statistically, aside from his superior [[Skill]] and inferior [[Speed]], Wolf is virtually identical to [[Gustav]], who was fought just before him. The circumstances surrounding the encounter are radically different, however. Rather than relying on a [[Throne]] to boost his defenses, Wolf instead relies upon an incredible variety of supporting units in his vicinity. Two siege [[Bishop|Bishops]] armed with [[Blizzard]] (which inflicts [[Sleep (condition)|Sleep ]]in ''Thracia''), two [[Iron Arch|Iron Arches]], three generals with [[Master Lance|Master Lances,]] and a near endless stream of mouned reinforcements that attack on the same turn. Given his 20 [[build]], wolf cannot be captured, so there is virtually no reason to engage him.
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Statistically, aside from his superior [[Skill]] and inferior [[Speed]], Wolf is virtually identical to [[Gustav]], who was fought just before him. The circumstances surrounding the encounter are radically different, however. Rather than relying on a [[Throne]] to boost his defenses, Wolf instead relies upon an incredible variety of supporting units in his vicinity: two siege [[Bishop|Bishops]] armed with [[Blizzard]] (which inflicts [[Sleep (condition)|Sleep ]]in ''Thracia''), two [[Iron Arch|Iron Arches]], three generals with [[Master Lance|Master Lances,]] a siege tome of his own, and a near endless stream of mounted reinforcements that attack on the same turn. This formidable concentration of enemy forces makes Wolf's position virtually unassailable. Given his 20 [[build]], Wolf cannot be captured, so there is virtually no reason to engage him.
   
 
Players wishing to actually kill Wolf should wait until the start of turn 26 before assaulting his position,as the final wave of reinforcements occurs during the previous enemy phase. {{Stub}}
 
Players wishing to actually kill Wolf should wait until the start of turn 26 before assaulting his position,as the final wave of reinforcements occurs during the previous enemy phase. {{Stub}}

Revision as of 15:55, 1 December 2015

“Do you wish to fall before my blade as well?”
—Wolf's Battle Quote

Wolf is a boss character in Fire Emblem: Thracia 776. He was assigned by Blume to organize the pursuit of the survivors of Dorias' failed charge on Alster castle. In the end, Wolf ultimately fails his objective, either dying in battle or failing to prevent the army from retreating to Lenster. Regardless of the outcome, he is never seen or heard from again.

Oddly enough, when engaged in battle Wolf seems to be more concerned with his skilled swordsmanship than he is the fact that the retreating rebel forces were able to turn the tide of battle.

Stats

Starting Class
Baron
Level HP Str Mag Skl Spd Lck Def Bld Move LS MS PC
15 56 20 13 18 8 10 20 20 6 4 0 0
Skill Weapon Starting Items
Big shield Great Shield FE5 Sword IconSword - A
FE5 Lance IconLance - A
FE5 Axe IconAxe - A
FE5 Bow IconBow - A
FE5 Fire IconFire - A
FE5 Thunder IconThunder - A
FE5 Wind IconWind - C
FE5 Staff IconStaff - A
MasterswordMaster Sword
FE5thoronThoron
FE5meteorMeteor
FE5vulneraryVulnerary
FE5vulneraryVulnerary


Overview

Statistically, aside from his superior Skill and inferior Speed, Wolf is virtually identical to Gustav, who was fought just before him. The circumstances surrounding the encounter are radically different, however. Rather than relying on a Throne to boost his defenses, Wolf instead relies upon an incredible variety of supporting units in his vicinity: two siege Bishops armed with Blizzard (which inflicts Sleep in Thracia), two Iron Arches, three generals with Master Lances, a siege tome of his own, and a near endless stream of mounted reinforcements that attack on the same turn. This formidable concentration of enemy forces makes Wolf's position virtually unassailable. Given his 20 build, Wolf cannot be captured, so there is virtually no reason to engage him.

Players wishing to actually kill Wolf should wait until the start of turn 26 before assaulting his position,as the final wave of reinforcements occurs during the previous enemy phase.


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