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===Revelation=== |
===Revelation=== |
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− | After the Avatar's "betrayal" Yukimura is stationed at [[Fort Jinya]] where the Avatar and their crew returned from [[Valla]] in hopes of getting help from Hoshido first to stop the impending attack from Valla. Believing that the Avatar is a traitor, Yukimura summons the |
+ | After the Avatar's "betrayal" Yukimura is stationed at [[Fort Jinya]] where the Avatar and their crew returned from [[Valla]] in hopes of getting help from Hoshido first to stop the impending attack from Valla. Believing that the Avatar is a traitor, Yukimura summons the fort's garrison to capture the Avatar. However, after a long battle, Yukimura is defeated. Confused as to why the Avatar did not kill him, the Avatar tries to explain the situation, but they are unable to because of the Valla curse. After Saizo attempts to blow himself up to take out the Avatar, Kaze and Sakura step in to stop him. Knowing the inherent kindness of the Avatar, they believe them and choose to follow them. Yukimura protests her decision, but backs down once he sees how serious she is, allowing the Avatar and their company to leave the fort unopposed. |
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==Personality== |
==Personality== |
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− | As the tactician of Hoshido's forces, Yukimura always tries his best to think of the best strategies against their opponents. When he was young, he often read books by his father, who served as Sumeragi's tactician. When he came to serve him, Sumeragi noted his talent for excellent strategies, but told him that while they were effective, he needed to be more compassionate |
+ | As the tactician of Hoshido's forces, Yukimura always tries his best to think of the best strategies against their opponents. When he was young, he often read books by his father, who served as Sumeragi's tactician. When he came to serve him, Sumeragi noted his talent for excellent strategies, but told him that while they were effective, he needed to be more compassionate with the enemy, something which he did not understand until later on. He also resented the Avatar during this time, but after Sumeragi sacrificed himself to save the Avatar, changed his views about them. |
Along with being Hoshido's tactican, Yukimura also enjoys designing and crafting new devices for everyday life. His supports with the female Avatar show that he built a moving-picture box of their childhood under Mikoto's orders. Occasionally when he is invited into the player's room, he asks the Avatar to give feedback on his new devices. He cares deeply for Mikoto, as if the Avatar battles him during Chapter 22 of ''Conquest'', he says that Mikoto would be devastated if she saw her own child destroy their homeland. |
Along with being Hoshido's tactican, Yukimura also enjoys designing and crafting new devices for everyday life. His supports with the female Avatar show that he built a moving-picture box of their childhood under Mikoto's orders. Occasionally when he is invited into the player's room, he asks the Avatar to give feedback on his new devices. He cares deeply for Mikoto, as if the Avatar battles him during Chapter 22 of ''Conquest'', he says that Mikoto would be devastated if she saw her own child destroy their homeland. |
Revision as of 19:52, 6 April 2016
Yukimura (ユキムラ) is a playable character in Fire Emblem Fates and an ally in the Birthright route. He is voiced by Hidemitsu Shimizu in the Japanese version and by Paul Eiding in the English version.
Profile
Hoshido's tactician, and a subordinate of Mikoto.
His supports with the male Avatar show that he does his role of being the army's tactician, and tells them about his past with his father and Sumeragi. He also mentions how he has grown wiser as he got older, as he presented a tactic to Sumeragi that would bring victory at the cost of a large amount of soldiers, which Sumeragi declined and said that killing must be considerate, which he did not understand at the time. He also resented them early on, but eventually realized what Sumeragi had done to protect his own child.
His supports with the female Avatar is not about tactics but about their childhood instead. Since Sumeragi and Mikoto were royals with many duties to accomplish, he had very few memories of them, but still answered their questions regardless. He also made them a moving-picture box of their childhood, under the orders of their parents due to being busy. When they were kidnapped by Nohr, he hid the box under Mikoto's orders. The Avatar is happy with the picture box, as when they look in it they find nostalgic memories before being kidnapped by Nohr.
According to Shura, it was Yukimura who came up with the plan to kidnap Azura.
Birthright
"Just a minute! The following section contains spoilers. Viewing it will cost a lot. Are you prepared to pay for it?"
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Personality
As the tactician of Hoshido's forces, Yukimura always tries his best to think of the best strategies against their opponents. When he was young, he often read books by his father, who served as Sumeragi's tactician. When he came to serve him, Sumeragi noted his talent for excellent strategies, but told him that while they were effective, he needed to be more compassionate with the enemy, something which he did not understand until later on. He also resented the Avatar during this time, but after Sumeragi sacrificed himself to save the Avatar, changed his views about them.
Along with being Hoshido's tactican, Yukimura also enjoys designing and crafting new devices for everyday life. His supports with the female Avatar show that he built a moving-picture box of their childhood under Mikoto's orders. Occasionally when he is invited into the player's room, he asks the Avatar to give feedback on his new devices. He cares deeply for Mikoto, as if the Avatar battles him during Chapter 22 of Conquest, he says that Mikoto would be devastated if she saw her own child destroy their homeland.
He breaks the most glasses out of everyone in the army. His birthday is April 28th.
In Game
Base Stats
Starting Class | Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Move |
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Mechanist | 12 | 40 | 27 | 3 | 32 | 24 | 20 | 23 | 24 | 7 |
Skill | Weapon | Starting Items | ||||||||
Perspicacious |
As an Enemy
Conquest Chapter 6 - Embrace the Dark
Conquest Chapter 22 - Princess Sakura of Hoshido
Starting Class | Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Move |
---|---|---|---|---|---|---|---|---|---|---|
Mechanist | 12 | 45 | 25 | 2 | 27 | 22+2 | 19 | 21 | 24 | - |
Skill | Weapon | Starting Items | ||||||||
Strong Riposte Inspiration |
Shuriken - B Bow - B |
Silver Shuriken Gold Coin (Dropped) 5,000G (Dropped) |
Starting Class | Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Move |
---|---|---|---|---|---|---|---|---|---|---|
Mechanist | 12 | 49 | 28 | 2 | 30 | 24+2 | 19 | 24 | 26 | - |
Skill | Weapon | Starting Items | ||||||||
Seal Strength Strong Riposte Profiteer Inspiration |
Shuriken - B Bow - B |
Silver Shuriken Gold Coin (Dropped) 5,000G (Dropped) |
Starting Class | Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Move |
---|---|---|---|---|---|---|---|---|---|---|
Mechanist | 12 | 49 | 28 | 2 | 30 | 24+2 | 19 | 24 | 26 | - |
Skill | Weapon | Starting Items | ||||||||
Seal Strength Strong Riposte Profiteer Inspiration |
Shuriken - A Bow - B |
Silver Shuriken Gold Coin (Dropped) 5,000G (Dropped) |
Revelation Chapter 8 - Stigma of Betrayal
Starting Class | Level | HP | Str | Mag | Skl | Spd | Lck | Def | Res | Move |
---|---|---|---|---|---|---|---|---|---|---|
Mechanist | 1 | 36 | 15 | 6 | 16 | 14 | 14 | 10 | 11 | - |
Skill | Weapon | Starting Items | ||||||||
Golembane Potent Potion Quick Salve |
Shuriken - B Bow - B |
Steel Dagger (Dropped) Iron Yumi |
Growth Rates
HP | Str | Mag | Skl | Spd | Luk | Def | Res |
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35% | 35% | 5% | 55% | 25% | 35% | 30% | 45% |
- Note: Growth Rates are based on the character in their joining class
Supports
- See also: Yukimura/Supports
Romantic Supports
- The Avatar (Female)
Other Supports
- The Avatar (Male)
- Kana - if Yukimura is his father
Class Sets
Standard Sets
Base Classes | Promoted Classes |
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Partner Sets
Possible Candidates | Base Classes | Possible Promotions |
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Varies
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Varies
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Special Classes
Base Classes | Promoted Classes |
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Overall
Yukimura starts off as a decent unit by the time he is recruitable. He already starts off as a Mechanist. Unfortunately, his base class is Apothecary and not Ninja so he is unable to take advantage of skills like Poison Strike and Shurikenfaire to help him. From the Apothecary class, he can learn Potent Potion and Quick Salve. These two skills compliment each other as he will benefit from enhanced effects and be able to move again after using potions. From the Merchant class, Profiteer and Spendthrift also compliment each other to increase his offense and defense without the risk that Life and Death has.
Yukimura has two tertiary classes; Samurai and Monk. From the Samurai class, Yukimura can learn Duelist's Blow to increase his chances of dodging an attack when he initiates the battle. Vantage allows him to attack enemy units first if his health falls below half. From the Monk class, he can learn Miracle which can help him avoid being killed if he has more than 1 health remaining and Rally Luck, although the latter is not as useful.
From the Samurai class, its promotions are the Swordmaster and Master of Arms classes. From the Swordmaster class, Yukimura can learn Astra and Swordfaire. Astra can allow Yukimura to stack up attacks rapidly (and fill up the guard stance gauge if possible), which can help with high damage weapons. He can also learn Swordfaire, but it is useful only if the player decides to keep Yukimura in a sword-using class. The Master of Arms class provides Seal Strength to reduce an enemy's physical attack value which can be helpful against high strength units. Life and Death offers some offense bonuses but must be well protected or enemies can severely wound or kill him.
From the Monk class, its promotions are the Onmyoji and Great Master class. The Sage class does not provide any help for him as Rally Magic can be used by other characters and Tomefaire only works if he is using tomes, which does not work out with his magic stat. From the Great Master class, he can learn Renewal and Countermagic. Renewal increases his tanking potential if he survives an onslaught of attacks, which Miracle can allow him to do. Countermagic will intimidate magic users to help patch up his resistance.
Quotes
Refer to Yukimura/Quotes.
Possible Endings
- Yukimura - Puppet Master
- Yukimura continued to serve as minister after Ryoma became king. His uncompromising devotion to his work served as an example to clerks in the royal administration for generations to come.
Etymology
Yukimura shares his name with a famous Sengoku daimyo: Sanada Yukimura. Yukimura (雪村) also means snowy village.
Trivia
- Yukimura placed 36th most popular male in the official character popularity poll held on the game's official site.
Gallery
- This article is a stub. You can help the wiki by expanding it.