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==== Mother Overview ==== Finding a suitable partner for Lachesis can be a bit tricky, as she has a few obstacles that make it difficult for a male to be a good fit for her. Her daughter [[Nanna]] is a [[Troubadour]] that ideally wants well rounded stats with a respectable [[Magic]] stat, while her son [[Diarmuid]] is a [[Free Knight]] that will generally want more impressive physical stats than Nanna, though depending on his father he might wind up being pretty good at wielding [[Magic Sword]]s, a rare trait for units in ''Genealogy of the Holy War''. The children will generally require a father with [[Pursuit]], since Lachesis does not have it and it severely limits her children if they do not inherit it. Lachesis is best paired with Beowolf or Azelle. Alec is a a convenient fit, but he is essentially a worse version of Beowolf. Naoise, Finn, Lex, and Claud can be decent choices that have some flaws. The rest are generally poor fits either due to a lack of Pursuit, no inheritable weapons, or poor growths. *[[Beowolf]]: This is often considered the ideal pairing for maximizing Diarmuid's potential, as he will be able to inherit A-level Swords, the [[Pursuit]] and [[Charge]] skills, and a high [[Strength]] growth which will allow Diarmuid to quickly become a very strong mounted unit. The stat growths he offers to Nanna also mean that she will likely be able to hold her own in melee even before promotion, though her healing capabilities will suffer a bit. *[[Azelle]]: Pairing Lachesis with Azelle is a great choice, as it provides both of the children with high Magic and Strength. This will make Nanna an excellent healer, and Diarmuid will turn out extremely well rounded, allowing him to wield Magic Swords quite well. Azelle will be able to pass on B-level Swords to Diarmuid, giving him some good options for inheritance. Both children will also have Pursuit, which is important for Lachesis' children to inherit. This pairing is probably the fairest to both children as Diarmuid will still turn out great and Nanna will turn out significantly better with Azelle as her father, and arguably could be Lachesis' best pairing. The only real downside is that both children will have quite low [[Skill]] growth. *[[Alec]]: This pairing is solid, but redundant due to Beowolf. Their growths are almost identical, with Beowolf passing on slightly higher [[HP]] and [[Strength]] growth while Alec passes on slightly higher [[Luck]]. Alec can pass on [[Nihil]], making the children immune to the critical effects of the [[Horseslayer]] weapon and [[Killer]] weapons. Unfortunately, very few enemies in the game even wield these weapons(and in the Horseslayer's case, it is heavy and inaccurate enough that it probably is not much of a threat to begin with), so the skill is of marginal use to them. The main difference between the Beowolf and Alec would be Beowolf's ability to pass on A-level Swords, while Alec can only pass on B-level Swords even after promotion and therefore cannot pass the best Swords down to Diarmuid. Still, if Beowolf is already smitten with someone else, Alec can make a good substitute as they are similar to the point of practically being the same thing. It is recommended that if you choose this pairing, you try to have Alec pass on a [[勇者之劍]] to Diarmuid. *[[Naoise]]: Naoise is interesting in that he can make Diarmuid an even stronger unit than Beowolf or Alec can, but this absolutely requires Naoise to pass on the [[Pursuit Ring]] to him. Without that item, the pairing fails completely. If he does have it, Diarmuid can inherit B-level swords, [[Critical]], Charge, Pursuit, and some good growths that make Diarmuid more durable and offensively potent than other fathers. Still, this requires Naoise to hog some potent items(including a Brave Sword if he wants to maximize Diarmuid's potential), and Nanna will suffer with no Pursuit and limited Magic capacity. This pairing should only really be taken if you want to maximize Diarmuid's potential at the cost of Nanna turning out pretty average. *[[Finn]]: Some players choose this pairing since it is considered canon due to the events of ''[[Fire Emblem: Thracia 776]], ''and Finn can make a decent fit. He provides Lachesis' children with the Pursuit skill they direly need and above average stat growths to boot. The [[祈禱]] skill is also a nice bonus. However, Finn will be unable to pass any weapons down to Diarmuid, and additionally Finn will have the rather severe drawback of being stripped of all of his [[Lance (weapon)|Lances]] in the second generation if he is a father. Finn can have a special conversation with Nanna after he rejoins which will give her a nice 5 point boost to [[Speed (stat)|Speed]], but she will otherwise turn out decent but unremarkable. Due to the pair not really being exceptional and Lachesis having better options, as well as the drawbacks of having Finn be a father, many players choose to pass on this pairing. *[[Lex]]: Lex is rarely a bad father thanks to his [[Paragon]] skill. This pairing drastically increases their speed of promotion and thanks to Lex's Minor Neir blood, Lachesis' children will have high growth rates in [[HP]], Strength, and Defense, making them extremely durable and allowing them to stay near the front lines, where Nanna can heal any units in danger and both children can use their [[Charisma]] skill to support your other units. The biggest drawbacks to this pairing is that Lex cannot pass any weapons to Diarmuid, and he does not have Pursuit which really negatively impacts the children. If you choose this pairing, it is recommended that Lex pass the [[Pursuit Ring]] down to Diarmuid and perhaps have Lachesis pass a [[Magic Ring]] on to Nanna. *[[Claud]]: Notable because his [[Blaggi]] [[Holy Blood]] boosts the unit's Staff level, allowing Nanna to inherit B-rank Staves from Lachesis. This pairing maximizes Nanna's potential as a [[杖]] user, but weakens her ability to fight considerably, and compromises Diarmuid by leaving him no inherited weapons or skills, and irregular growths more suited for a [[Mage]]. You do, however, have the option of passing Diarmuid some items that will turn him into an interesting versatile hybrid. Not only will he be good at wielding Magic Swords, but he will have unusually high [[Resistance]] for a physical unit. If you can pass him a Pursuit Ring, he may actually turn out quite well.
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