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====Uses==== While not particularly powerful as a unit, '''Young Lord of Pherae, Roy''', is a showing of the Divine Weapons' focus on Support Skills, and the supporting mechanic, often having skills revolving around being supported by certain characters, and even special Support Skills. His Attack Support Skill, Hero Emblem, oftentimes does not appear at the right time, or the attack unit is too weak to utilize it correctly, and his Defense Support Skill, Hope Emblem, is not much better, unless your Champion is not Roy. '''General of the Lycian League, Roy''', his new Field Cost 1 card, is a substantially stronger unit, allowing you to filter out your hand with Will of Fire and Fate Emblem, and also placing any card of your choice from your hand to the top of the deck (this will be referred to as stacking). Certain Champions may wish to run a few copies of this card, if only for Fate Emblem. '''Son of Flames, Roy''', is a near-mediocre card, like most other Field Cost 2 cards, for forcing you to tap him and flip 1 Bond to place a card on top of your deck from your Retreat that isn't Roy, as his 50 Attack could certainly come more in handy in attacking weaker units with ease. '''Leader of the Pherae Army, Roy''', has a Rear Line enemy movement effect with the interesting condition of being supported by a card with a Support Skill, which wastes an attack that could be done on said unit. Rapier, while useful at times, will oftentimes not see use, as there are little to no viable Beast or Armor units in Cipher. '''Young Lion, Roy''', has a typical statline for his Field Cost of 4(3), but has no notable skills, as Banner of the Alliance is generally a more inferior version of '''Lodestar, Marth'''<nowiki/>'s Hero of Light, and Binding Blade will rarely see use, due to either the strength or frequency of Dragon units. '''Foretold Flame, Roy''', however, is a different story altogether. Each of his skills are once per turn each, and flip 1 Bond to do a variety of essential effects: Increase the attack of an allied unit, stacking a card, moving an allied unit, and moving enemy units. Coupled with more powerful Divine Weapons cards like '''Pious Mage, Nino''', and '''Lovely Duchess, Lilina''', and even the assistance of other factions, Roy's power is not to be trifled with. '''Inheritor of the Sealed Flame, Roy''', while notable for being in a faction that requires very little Bond-flipping to get good healing, continues to suffer from the syndrome of requiring 3 Bonds flipped and a copy of Roy, both of which are terrifyingly hard conditions to achieve together. His effect of stacking a card may prove to be efficient in ensuring attacks land, but he is nonetheless a rather standard and rather useless finisher.
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