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====總體==== =====Base Class===== Azura is a typical [[Dancer]]-like unit in her unique [[Songstress]] class, allowing her to reinvigorate one allied unit per turn through her [[Dance|Sing]] command. Like other units from past games like her, Azura is a fragile unit with low HP, Defense, and Resistance growths, but offset by high Speed, Skill, and Luck growths to help her avoid attacks altogether rather than enduring them. In stark contrast to the Dancers from previous games, Azura has a high [[Strength]] growth, and can use this to destroy stray enemy units in a pinch. While Azura is generally better off using her song to give units an additional turn, she can still deal reasonable damage as a secondary attacker while in [[Attack Stance]]. However, her low defense and health make her fragile to almost any attack and should avoid facing groups of reasonably strong enemies. Due to the fact that her base class does not promote, she is permanently stuck with 5 movement. This can be remedied by teaching her [[Movement +1]] or give her [[Boots]] to increase her movement range. Normally, past units like her were typically recruited mid-game and were extremely fragile due to a low starting level, usually Level 1, and the fact that the enemy Levels were much higher. Azura instead is received early in the game, allowing her to level up with a lot less risk. Additionally, another advantage is the Songstress class' weapon choice of [[槍]]s, allowing Azura to attack and retaliate to distant enemies. However, the Songstress class only has a weapon rank cap of C, which will limit her from using more powerful weapons like the [[Silver Naginata]]. Finally, her personal skill [[Healing Descant]] gives her a two tile heal zone around her that recovers 10% HP to all units within her zone. The Songstress class has no promotion, but gains a total of 4 skills in its 40 Level cap. Azura will start off with [[Luck +4]], giving her some respite from enemy critical chances, but will lose usefulness later with better skills from other classes. At level 10, Azura's singing becomes more potent with [[Inspiring Song]] which grants a 3 point boost to the Speed, Skill, and Luck of any unit that she sings to. Her final two skills [[Voice of Peace]] and [[Foreign Princess]] gives her two more zone skills that reduce the damage dealt by enemies by two in her two tile zone from the former and a two damage reduction plus a two damage from received ally attacks from the latter. Overall, Azura plays well as a supportive unit and benefits greatly off of tighter gameplay as she can support other units much more easily. She makes an exceptional unit for [[Rally]] usage due to the nature of most of her given class skills and especially her personal skill. However, this skill set requires a lot of external help from other player's StreetPass teams or the player's own subsequent playthroughs. For balancing reasons, both [[Einherjar]] and [[Replicate]] versions of songstress Azura are unable to use their singing skills to give allies a second turn. =====Secondary Class===== Azura's secondary class is the [[Pegasus Knight|Sky Knight]] class, which will have a decent head start thanks to her base class' usage of Lances as well as her naturally high speed and skill matching this Class set's naturally high skill and speed stats as well. As such, if looking for an more offensive oriented Azura, her secondary class provides that option. The Sky Knight's first skill, [[Darting Blow]], is good for an offensive Azura as it will increase her double attack chances when she initiates a battle. The second ability [[Camaraderie]] syncs well with Azura's zone play by providing herself a 10% HP regen when units are within a two tile radius of her at the start of a turn, though is not nearly as good as [[Renewal (Skill)|Renewal]] if she can get access to the [[Cleric|Shrine Maiden]] class from a [[櫻]] or marriage with [[淺間]] or the [[Avatar]] with the [[Priest]] as his secondary. As a [[Falcon Knight]], she gains [[速度支援]] to boost all allies within two tile range of her with a 4 stat boost upon using the [[Rally]] Command and [[Warding Blow]] to make her an aggressive anti-mage unit. As a [[Kinshi Knight]], she gains [[Air Superiority]] to avoid aerial units, but her [[Amaterasu]] skill gives her zone play the largest regen boost by giving her turn heals an additional 20% HP, giving her a 30% HP recovery for all allies in her zone each turn in tandem with her personal skill. If planning to have Azura stay as a Songstress by the endgame, it is recommended that she gains the desired skills from whatever classes they belong to as soon and as quickly as possible. =====Friendship Class===== Azura gains a Friendship Class from [[艾麗澤]] and [[櫻]]: *'''Elise''' — Elise provides her with the [[Troubadour]] class. Notably, she will gain [[Demoiselle]] first as another zone skill to aid male units in her zone with a nice 2 damage reduction. The [[Valkyrie|Strategist]] class gives her [[Inspiration]] which is basically another Foreign Princess skill, but not limited to "Foreign Army" units. Additionally, [[Rally Resistance]] is provided by this class for those seeking a Rally Azura. The [[Maid]] class gives her mainly [[Tomebreaker]] to avoid Tome/Spell damage and [[Live to Serve]] if keeping Azura in this healing class is more what the player desires. *'''Sakura''' — Sakura gives her the [[Cleric|Shrine Maiden]] class. Her base class provides [[祈禱]] which could save her in case she is hit by a deadly blow. [[Rally Luck]] can be obtained from this class as well. The [[Sage|Onmyoji]] class provides [[Rally Magic]] and is essentially the only useful skill from the class if planning on keeping Azura as a songstress. As a [[Priestess (Fates)|Priestess]], she gains Renewal, which is a much more suitable self-recovery skill than Camaraderie since it heals her 30% and does not require her to be around other allied units to activate it. [[Countermagic]] is worth considering given her fragile nature and can dish back magic damage taken if needed, resulting in high counter damage. =====Partner Class===== * '''The Avatar''' - Azura can access [[Oni Savage]], [[Apothecary]], [[Wyvern Rider]] and [[Spear Fighter]], if the Avatar has these classes as their secondary class. All classes increase her [[Strength]] and [[Defense]] growths by 10-20% and keeps most of her other stat growths roughly the same, greatly increasing durability if enough time is invested in levelling her up while in these classes as well as having skills that can really make a difference if Azura is to be kept as a Songstress. **'''Spear Fighter''' is of particular note, as it provides her with [[Swap]], which allows her to retreat behind friendly units when necessary, useful when she is a Songstress, and the class utilizes Lances, which is Azura's main choice of weapon, meaning that you do not have to worry with adjusting to a different weapon type in this class. [[Seal Defense]] is also useful so that if an enemy attacks her, another unit can pick of that enemy due to having it's stats reduced. If Azura promotes while she is a Spear Fighter has the options of [[Spear Master]] and [[Basara]]. The former is no different in terms of growth rates and offers [[Seal Speed]], to help prevent most enemy units from doubling her, and [[Lancefaire]], which adds additonal Strength to her if she is using a Lance. The latter isn't as useful for growth, but it does however offer [[Rend Heaven]], which adds half of the enemy's Strength/Magic to her own when activated, and [[Quixotic]], increasing the enemy's as well as her skill activation rate which is incredibly risky due to Azura's lack in Defense growths. With enough patience (and possibly the [[Boo Camp]] DLC) one can have Azura gain all the skills from Spear Fighter, Spear Master and Rend Heaven from Basara so that she may have several offensive option if she is being attacked and can counter said attack with efficiency as well as keeping her Lances handy. **'''Oni Savage''' trades Azura's [[Skill (stat)|Skill]] and [[Luck]] growths for higher Strength, Defense and Magic. Apart from switching Lances for Clubs, this class has its benefits such as it's skills, [[Seal Resistance]] and Shove, and more offence orientated stat growths. [[Oni Chieftain]] is a good choice for promotion if one plans on doing so, as it offers an additional Magic growth while keeping stat growth mostly the same. [[Death Blow]] and [[Counter]] are good skills for Azura to have, as the former increases her Critical Hit rate if she starts the battle and the latter is handy for repelling attackers considering Azura's shaky Defense. [[Blacksmith]], on the other hand, gives Azura her Speed, Skill and Luck growths back while keeping some of her offensive growth rates. With [[Salvage Blow]] in hand, there is the chance that Azura can collect lots of [[Iron weapons|Iron weaponry]] due to her high Luck and [[Lancebreaker]] can help in avoiding powerful Lances when up against an enemy in possession of one. Overall, the Oni Savage and its promotins offer lots of offence potions for Azura, however her Defence may still be below par at best if she spends time in this class line. **'''Wyvern Rider '''has a balance in advantages and disadvantages; it has excellent stat growths in everything but Resistance and is weak against bows, yumis, the [[赤之魔道]] [[Excalibur]] and dragon-slayer weapons, which includes all incarnations of the [[法爾西昂]], the [[Wyrmslayer]] and the [[Dragon Spirit]]. However, this class and it's promotions give great stats and skills to those who are patient. The Wyvern Rider's skills are [[Strength +2]], which is a short term remedy for Azura's low Strength, and [[衝敵斬]], useful for getting out of sticky situations. Malig Knight, one of the Wyvern Rider's promotions, gives a good balance of growth across the board and allows the use of Tomes for Azura to tap into her [[Magic]] for offensive purposes. [[Savage Blow]] can help in her area skill play as the skill removes 20% of any nearby enemy's max HP. Since most enemies throughout the story are unmounted, [[Trample]] can be helpful when against anyone without a mount should the need arise. [[Wyvern Lord]] can be a good class for Azura to gain some good Defense options and also utilises Lances as a secondary weapon. [[防守支援]] can be a good skill for use in Rally play when combined with Rally Luck, Rally Magic, Rally Resistance and Rally Speed if playing on ''Revelation.'' [[Swordbreaker]] can be a good skill to have when avoiding combat and powerful swords altogether. Despite the weaknesses it comes with, the Wyvern Rider class may give way to a sturdier and stronger version of Azura. **'''Apothecary '''can be considered a risky reclass option if one decides to have Azura reclass into one. This is due to the Apothecary class using yumi, which cdo not allow their users to retaliate against adjacent foes. On the other hand, the Apothecary has great stat growths in categories that Azura is lacking in and offers the skills [[Potent Potion]] and [[Quick Salve]], skills that make healing items more efficient when equipped. Merchant is a good offense class that Azura can use to weaponise her high [[Luck]] and a good class for her to reuse Lances. [[Profiteer]] allows Azura to gain Gold Bars using her high Luck and [[Spendthrift]] gives her the ability to spend Gold Bars for a one-battle boost that increases damage dealt and decreases damage recieved by 10, which can be potentially life saving considering Azura's shakey Defense growths. The Mechanist class is a questionable reclass option for Azura, as the class has low stat growths across the board and offers no useful skills for her whatsoever. The class uses yumi and [[shuriken]], leaving Azura better of as a different class because of her low strength - leaving her shurikens with no damage output due to their low Might and her low Strength - and the class's skills, [[Replicate]] and [[Golembane]], are mostly useless. This is due to Azura's low defence and the fact that replica Songstresses are incapable of using the Sing command. If a class change to Apothecary is in mind, it should be a temporary one that happens after reaching level 30 or 35 so that she may grab all Merchant skills and stats for future purposes.
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